Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?

If you saw the two most recent "Star Wars Story" movies--Solo or Rogue One--a common refrain is that they feel like how Star Wars role-playing game sessions play out. The reason has a lot to do with a shift in franchise-building philosophy and what kinds of stories role-playing games are good at telling.

If you saw the two most recent "Star Wars Story" movies--Solo or Rogue One--a common refrain is that they feel like how Star Wars role-playing game sessions play out. The reason has a lot to do with a shift in franchise-building philosophy and what kinds of stories role-playing games are good at telling.

[h=3]The War That Never Ends[/h]Before selling Lucasfilm to Disney in 2012, George Lucas was working with Lawrence Kasdan on a standalone Solo film, with two others announced later (Rogue One and a third about Boba Fett). These films were first known as "anthology films" and later, "Star Wars Stories," are distinctive in that they lack an opening crawl like the trilogies. The exploration of these side stories is a tradition that Star Wars helped create:

As with most aspects of the modern blockbuster, franchise expansion got its big-screen start with “Star Wars,” which used novels, comic books and TV movies to create a so-called ‘Extended Universe,’ before gaining speed in the 2000s, thanks principally to superhero pictures, or borderline superhero pictures, like “Catwoman,” “Elektra,” and “The Scorpion King” (though “Supergirl” and “U.S. Marshals” are two unsuccessful examples of early universe-expansion before that).

But why now? Disney's success with interweaving Marvel stories -- something long-established in comics -- is certainly part of it:

Studio executives see their jobs as minimizing risk, and movies based on established, proven properties are seen as less risky than original material, and thus less likely to get them fired if they don’t work. The extended universe is seen to be a way of not just building on a franchise through sequels, but by linking seemingly stand-alone pictures and allowing them to crossover. Why take a gamble on an original script when you can squeeze in a spin-off or prequel instead? If you have a proven franchise asset, as most of these studios do, it’s seen as responsible business to maximize it by getting as much product out of it as you can. Whereas the old studio system would put their biggest stars in as many films as possible, now the properties themselves are the stars.

Two factors are coming together to make this kind of storytelling popular. Millennials are interested in storytelling and the Internet's fondness for mashups:

The of idea continuing a successful movie goes beyond just striking gold with the same idea. Studio executives see their jobs as minimizing risk, and movies based on established, proven properties are seen as less risky than original material, and thus less likely to get them fired if they don’t work. The extended universe is seen to be a way of not just building on a franchise through sequels, but by linking seemingly stand-alone pictures and allowing them to crossover. Why take a gamble on an original script when you can squeeze in a spin-off or prequel instead? If you have a proven franchise asset, as most of these studios do, it’s seen as responsible business to maximize it by getting as much product out of it as you can. Whereas the old studio system would put their biggest stars in as many films as possible, now the properties themselves are the stars.

It's probably no coincidence that Dungeons & Dragons is experiencing a rise in popularity too. And that's at least in part due to the fact that role-playing games do storytelling and mashups very well.
[h=3]RPG's Strength Stat[/h]Traditional RPGs in the vein of D&D can still tell exciting stories, but they don't lend themselves to the epic, sweeping narratives that are narrowly focused on one character's destiny--a staple of Star Wars.

There are reasons for this: randomization; an attempt to balance play for all players so they have fun; leveling and improvement systems so that all characters have an incentive for self-improvement; and multiple independently-minded player characters who may not follow the plot as dictated by the game master. Steven Ray Orr explains:

As a writer, I knew that storytelling was an isolated affair that involved ruthlessly stealing ideas from friends, family, and anyone else that happened upon my path, but Dungeons & Dragons is the antithesis of such selfishness and best understood as method of crafting a communal narrative. Just as the limitations of genre, form, and style bind written stories, so too are there rules in D&D that confine what is possible, but role-playing removes the absolute authorial control that comes with solitary storytelling.

D&D itself is a mashup of a wide variety of influences:

The different classes of character you can play as—barbarian, druid, wizard, etc.—are pulled from mythological and literary sources, from pre-Christian Celtic traditions to the character of Aragorn in the LOTR universe. Geographical planes where one can play, magical spells and weapons one can use, and monsters one might fight stem from sources as disparate as Pliny’s Natural History, Paradise Lost, and Arabian Nights. This kitschy mix of every fantastic invention or story we know of makes the texture of D&D campaigns collage-like and chaotic. Since so many ideas are being reused at once, one inevitably creates a new Frankenstein’s monster of a campaign every time.

D&D and RPGs in general have always told great stories, and the geeky nature of fandom encourages detail-oriented worldbuilding. The Star Wars Story films are an attempt to fill in those gaps. In a way, the sensibilities of the expanded universe ofthe Star Wars franchise has come full circle, reaching the big screen that spawned it. It's a new form of storytelling that has been prevalent on TV, and not everyone is happy about it.
[h=3]A New Form of Storytelling[/h]The expansion of Hollywood universes into a web of movies that contribute to a larger narrative has shifted the focus of a film's success away from its stars and good storytelling to worldbuilding, which can only be fully appreciated by consuming all of the media:

When movies were mostly one-offs—and not spinoffs, sequels, reboots, or remakes—they had to be good...No matter how well executed, commercial success for such a film was never guaranteed. Laying out an enormous sum of money on a product whose creation depends upon a harmony of massive egos, and whose final appeal is the result of intangibles, is a terrible basis for a commercial enterprise...Today, the major franchises are commercially invulnerable because they offer up proprietary universes that their legions of fans are desperate to reënter on almost any terms. These reliable sources of profit are now Hollywood’s financial bedrock.

The latest Avengers: Infinity War movie leaned heavily on the audience's knowledge of the other movies and was therefore its success was nearly inseparable from the entire Marvel oeuvre. Joshua Rothman of the New Yorker explains how this transition affects Star Wars:

It used to be a “saga”—a story told in the epic mode, in which the fate of the world is inextricably tied to the souls of cosmically important and irreplaceable individuals. It’s becoming a “universe,” in which atomized and interchangeable people embark on adventures that are individually exciting but ultimately inconsequential.

Add all this together and it's no wonder that movies are now starting to tell the same stories that RPGs have always been telling:

When the universalization of “Star Wars” is complete, it will no longer be a story but an aesthetic. We’ll be able to debate which actor played Han Solo best, just as we weigh the pros and cons of different James Bonds. We’ll keep up with the new movies not because we want to find out what happens—the plot, if one exists, will be an impenetrable trellis of intersecting arclets—but because we like their vibe, their look, and their general moral attitude.

If the box office receipts of Star Wars and the Marvel movies are any indication, fans are finally coming around to the kinds of stories we've telling with our RPGs for decades.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

Shasarak

Banned
Banned
I dont know why everyone is banging on about Rey when it was Kylo Ren who was the weakest part of the movie.

Of course Rey looks like a Mary Sue when she is up against that doofus.
 

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S

Sunseeker

Guest
Most people have no idea what a "Mary Sue" actually is. It's just another attack word, they might as well be calling Rey a "communist".

Mary Sues typically conform to the following, and I highly recommend people read the TV Tropes article on the subject.
Unique or strange birth/upbringing/parental circumstances.
-We all know this character at our tables right? The one with the family who was murdered horribly right before their eyes but somehow this young child managed to escape and now is terribly moody and vengeful 24/7.
-All of the main characters fall into this category in some way or another. Anakin was a "virgin birth". Luke's father is Vader and his family was murdered horribly. Rey's parents abandoned her and were "nobody" (which is unique in a Star Wars sense, though I find Kylo's answer suspect).

Center of prophecy.
-This one is kinda a tossup for Star Wars. Star Wars relies on the "Chosen One" element as a storytelling device. So it's not surprising that Anakin, Luke or Rey would fall into it. It sort of has its ups and downs and depends on how much it plays into other areas of the story.

An a-typical appearance for a member of their group. Strange clothing. Weird hair styles/colors. Funny eye-colors/configurations.
-None of the "main characters" (Luke, Rey, Anakin) really fall into this category.
--Names also fall into this category and remember that Lucas originally wanted to call Anakin "Bendak Starkiller".

Access to powers nobody else has. Access to greater levels of power nobody else has. Access and control over these powers at a younger age than their peers.
-Luke, Anakin and Rey can all fall into this category to some degree. But this is also part of the Star Wars story. Rey, Anakin and Luke were all exemplars of "the Force" at work. Comparably, other Jedi may have been superior in other areas by virtue of their extensive training, age, communion with the Force, or other reasons; but fundamentally Anakin, Luke and Rey all have an "easier time" at these things for the same reason. You can no more hold Rey's immense ability with the Force against her than you can against Anakin.

An appearance that does not match their actual age.
-(Wolverine says hi!) None of the main characters really fall into this category.

Incredible success at everything they do and a lack of definite setbacks.
-Again, all the main characters can fall into this category. Though Anakin is probably the worst offender.
-While a Mary Sue may have to rethink their strategy, fundamentally, they always achieve what they want to do. This is problematic in Star Wars from an epic fantasy storytelling POV. Rey is one of the "good guys", and in Star Wars, the good guys face insurmountable odds...but they always win. (Though Revenge of the Sith could be seen as the good guys losing, both in the sense of the Jedi being defeated and Anakin getting up-close-and-personal with lava).
--This category has lots of subcategories. The target of the Mary Sue's affections always seems to fall for them, even against all reason (Padme says hi!). People seemingly do whatever the Mary Sue says, again for no apparent reason, and often against better logic. Consider the Jedi Council's objection to training Anakin, but then them folding over when Obi-Wan said he's gonna train Anakin anyway. From a story perspective, this can be seen as the Mary Sue getting their way, even though Anakin wasn't real sure on the whole "becoming a Jedi" thing. Among other sub categories.
--The basic commonality here is that these things happen to the benefit of the main character for *no good reason* and often for bad reasons, or for reasons that are never explained at all!


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Fundamentally, I don't really see the objection to Rey above and beyond Luke or Anakin.

Maybe she just needs to lose a hand?

*insert Captain Hook joke*
 

In addition, most of the problems above can be explained in universe as "the Force didit." I always wanted to find out that Anakin made Padme fall for him, as part of his inevitable turn.
 

S

Sunseeker

Guest
In addition, most of the problems above can be explained in universe as "the Force didit." I always wanted to find out that Anakin made Padme fall for him, as part of his inevitable turn.

My wife makes the argument that Anakin is constantly using "Force Persuade" against Padme on a subconscious level. He wants her so badly that his unconscious mind is literally bending the Force to his will. In a single instance this may have little effect, but my wife explains it something like Force Stockholm Syndrome over time.

It would actually explain a great deal of why Anakin's life is the way it is. Why even as a slave he has a relatively good owner and home-life. Why Qui-Gon is so obsessed with Anakin being the "Chosen One". Why when Obi-Wan initially objects to all of that he becomes strangely defensive over training Anakin to "honor his masters wishes". Why even when Anakin is telling Padme how he murdered a whole tribe of sand people, she doesn't tell anyone else. Why people seem willing to protect him at every turn, even when he's obviously out of line.

These are very common elements of a "Mary Sue" story. Sure, we can explain them with "Anakin has super-subtle mind-control powers" but fundamentally these are common flaws seen in all Mary Sue centered stories.
 

Eltab

Lord of the Hidden Layer
Anakin is a Mary Sue (albeit not an obnoxious one at first) on a path to self-destruct, as he discovers his Mary Sue-ness.
Incredible success at everything they do and a lack of definite setbacks.
-Again, all the main characters can fall into this category. Though Anakin is probably the worst offender.

Consider the Jedi Council's objection to training Anakin, but then them folding over when Obi-Wan said he's gonna train Anakin anyway.
a) Teen Anakin is clearly an offender (not so sure about the cute little kid who doesn't know he has super-powers / is The Chosen One). In between Ep1 and Ep2, Anakin gets used to powerhousing through the Force and accomplishing all objectives easily; so much so that he will casually jump out of a flying speeder and land in anther one about 20 stories beneath his own, moving perpendicularly to his original direction. Obi-Wan (who cannot follow to provide backup) rebukes him later "You are going to be the death of me" because even with a lifetime of skill and practice he can't keep up.
By Ep3 when Anakin's goal is "Kill Obi-Wan" and he fails to beat him in combat with style (initial sword face-off) and then fails to beat him with flair (grabs a second lightsaber from somewhere and charges him two-handed) and finally fails to beat him with overwhelming power (he gets his remaining arm and both legs cut off instead, as a matter of fact), Anakin is in a berserk rage and cannot think tactically or strategically.
Anakin has no (almost no) experience with failing or falling short or being disappointed, and does not know how to handle it.

b) And also the Council's inexplicable inaction as Obi-Wan & Anakin's Master/Paduan relationship breaks down; Anakin does not respect Obi-Wan and says to others that he is being held back because Obi-Wan is afraid of his (Anakin's) potential power. When the Council does act - to separate the two by sending Anakin as their 'special ambassador AND SPY to Palpatine - they put Anakin in an unendurable position of 'dual allegiances' and provide him with self-contradictory instructions.
What Anakin needed most was to compete with Yoda in a test of Force might ('tell this mountain to be thrown into the sea' or something similar) and face Mace Windu in a lightsaber clash to demonstrate power and control in physical combat. In short, to be taught some humility (and to demonstrate to the Council what a powerful time-bomb had dropped into their lap).
 
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S

Sunseeker

Guest
Anakin is a Mary Sue (albeit not an obnoxious one at first) on a path to self-destruct, as he discovers his Mary Sue-ness.

a) Teen Anakin is clearly an offender (not so sure about the cute little kid who doesn't know he has super-powers / is The Chosen One). In between Ep1 and Ep2, Anakin gets used to powerhousing through the Force and accomplishing all objectives easily; so much so that he will casually jump out of a flying speeder and land in anther one about 20 stories beneath his own, moving perpendicularly to his original direction. Obi-Wan (who cannot follow to provide backup) rebukes him later "You are going to be the death of me" because even with a lifetime of skill and practice he can't keep up.
By Ep3 when Anakin's goal is "Kill Obi-Wan" and he fails to beat him in combat with style (initial sword face-off) and then fails to beat him with flair (grabs a second lightsaber from somewhere and charges him two-handed) and finally fails to beat him with overwhelming power (he gets his remaining arm and both legs cut off instead, as a matter of fact), Anakin is in a berserk rage and cannot think tactically or strategically.
Anakin has no (almost no) experience with failing or falling short or being disappointed, and does not know how to handle it.

b) And also the Council's inexplicable inaction as Obi-Wan & Anakin's Master/Paduan relationship breaks down; Anakin does not respect Obi-Wan and says to others that he is being held back because Obi-Wan is afraid of his (Anakin's) potential power. When the Council does act - to separate the two by sending Anakin as their 'special ambassador AND SPY to Palpatine - they put Anakin in an unendurable position of 'dual allegiances' and provide him with self-contradictory instructions.
What Anakin needed most was to compete with Yoda in a test of Force might ('tell this mountain to be thrown into the sea' or something similar) and face Mace Windu in a lightsaber clash to demonstrate power and control in physical combat. In short, to be taught some humility (and to demonstrate to the Council what a powerful time-bomb had dropped into their lap).

Yep, a good paddlin would have gone a long way with Anakin.
 



evileeyore

Mrrrph
But that applies to the entire franchise. The Force pulls everyone where they need to be.
It certainly does now.

But keep in mind, before Snokes outright declares it (and it explains Rey's immediate mastery of the Force, so arguing against this is futile), all of it could pretty much be handwaved as 'mystic mumbo-jumbo'.

Okay, not all of it, but many of us were ignoring Shmi's immaculate conception just as hard as we were ignoring midichlorians. So it's best said, that in the original trilogy, the whole "the Force will guide you" could easily be seen as mystic mumbo-jumbo.

Now however Star Wars is a deterministic universe were [-]God[/-] The Force decides how things go.


Or more accurately, The Force enforces equality of outcome... ;)
 
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It certainly does now.

But keep in mind, before Snokes outright declares it (and it explains Rey's immediate mastery of the Force, so arguing against this is futile), all of it could pretty much be handwaved as 'mystic mumbo-jumbo'.

Okay, not all of it, but many of us were ignoring Shmi's immaculate conception just as hard as we were ignoring midichlorians. So it's best said, that in the original trilogy, the whole "the Force will guide you" could easily be seen as mystic mumbo-jumbo.

Now however Star Wars is a deterministic universe were [-]God[/-] The Force decides how things go.


Or more accurately, The Force enforces equality of outcome... ;)

The mere fact that two droids, directionless, were randomly brought to the son of the movie's villain living in squalor, before leading him into the desert to be stumbled upon by the one person who could take them to save the princess - that's the power of [-]the Plot[/-] The Force at work. We overlook this because the setting is fine with it. It's certainly an improvement over Jim Kirk getting randomly stranded on a frozen planet within a few hundred feet of the one time traveler that can resolve the story.


In other words - yes, there are some points of bad or lazy writing, but the same plot conveniences have been in the setting since conception. The difference is that there's something about these particular characters that makes certain fans reject them out of hand, and not give them the same chance to entertain that they gave the original movies.
 

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