Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?

If you saw the two most recent "Star Wars Story" movies--Solo or Rogue One--a common refrain is that they feel like how Star Wars role-playing game sessions play out. The reason has a lot to do with a shift in franchise-building philosophy and what kinds of stories role-playing games are good at telling.

If you saw the two most recent "Star Wars Story" movies--Solo or Rogue One--a common refrain is that they feel like how Star Wars role-playing game sessions play out. The reason has a lot to do with a shift in franchise-building philosophy and what kinds of stories role-playing games are good at telling.

[h=3]The War That Never Ends[/h]Before selling Lucasfilm to Disney in 2012, George Lucas was working with Lawrence Kasdan on a standalone Solo film, with two others announced later (Rogue One and a third about Boba Fett). These films were first known as "anthology films" and later, "Star Wars Stories," are distinctive in that they lack an opening crawl like the trilogies. The exploration of these side stories is a tradition that Star Wars helped create:

As with most aspects of the modern blockbuster, franchise expansion got its big-screen start with “Star Wars,” which used novels, comic books and TV movies to create a so-called ‘Extended Universe,’ before gaining speed in the 2000s, thanks principally to superhero pictures, or borderline superhero pictures, like “Catwoman,” “Elektra,” and “The Scorpion King” (though “Supergirl” and “U.S. Marshals” are two unsuccessful examples of early universe-expansion before that).

But why now? Disney's success with interweaving Marvel stories -- something long-established in comics -- is certainly part of it:

Studio executives see their jobs as minimizing risk, and movies based on established, proven properties are seen as less risky than original material, and thus less likely to get them fired if they don’t work. The extended universe is seen to be a way of not just building on a franchise through sequels, but by linking seemingly stand-alone pictures and allowing them to crossover. Why take a gamble on an original script when you can squeeze in a spin-off or prequel instead? If you have a proven franchise asset, as most of these studios do, it’s seen as responsible business to maximize it by getting as much product out of it as you can. Whereas the old studio system would put their biggest stars in as many films as possible, now the properties themselves are the stars.

Two factors are coming together to make this kind of storytelling popular. Millennials are interested in storytelling and the Internet's fondness for mashups:

The of idea continuing a successful movie goes beyond just striking gold with the same idea. Studio executives see their jobs as minimizing risk, and movies based on established, proven properties are seen as less risky than original material, and thus less likely to get them fired if they don’t work. The extended universe is seen to be a way of not just building on a franchise through sequels, but by linking seemingly stand-alone pictures and allowing them to crossover. Why take a gamble on an original script when you can squeeze in a spin-off or prequel instead? If you have a proven franchise asset, as most of these studios do, it’s seen as responsible business to maximize it by getting as much product out of it as you can. Whereas the old studio system would put their biggest stars in as many films as possible, now the properties themselves are the stars.

It's probably no coincidence that Dungeons & Dragons is experiencing a rise in popularity too. And that's at least in part due to the fact that role-playing games do storytelling and mashups very well.
[h=3]RPG's Strength Stat[/h]Traditional RPGs in the vein of D&D can still tell exciting stories, but they don't lend themselves to the epic, sweeping narratives that are narrowly focused on one character's destiny--a staple of Star Wars.

There are reasons for this: randomization; an attempt to balance play for all players so they have fun; leveling and improvement systems so that all characters have an incentive for self-improvement; and multiple independently-minded player characters who may not follow the plot as dictated by the game master. Steven Ray Orr explains:

As a writer, I knew that storytelling was an isolated affair that involved ruthlessly stealing ideas from friends, family, and anyone else that happened upon my path, but Dungeons & Dragons is the antithesis of such selfishness and best understood as method of crafting a communal narrative. Just as the limitations of genre, form, and style bind written stories, so too are there rules in D&D that confine what is possible, but role-playing removes the absolute authorial control that comes with solitary storytelling.

D&D itself is a mashup of a wide variety of influences:

The different classes of character you can play as—barbarian, druid, wizard, etc.—are pulled from mythological and literary sources, from pre-Christian Celtic traditions to the character of Aragorn in the LOTR universe. Geographical planes where one can play, magical spells and weapons one can use, and monsters one might fight stem from sources as disparate as Pliny’s Natural History, Paradise Lost, and Arabian Nights. This kitschy mix of every fantastic invention or story we know of makes the texture of D&D campaigns collage-like and chaotic. Since so many ideas are being reused at once, one inevitably creates a new Frankenstein’s monster of a campaign every time.

D&D and RPGs in general have always told great stories, and the geeky nature of fandom encourages detail-oriented worldbuilding. The Star Wars Story films are an attempt to fill in those gaps. In a way, the sensibilities of the expanded universe ofthe Star Wars franchise has come full circle, reaching the big screen that spawned it. It's a new form of storytelling that has been prevalent on TV, and not everyone is happy about it.
[h=3]A New Form of Storytelling[/h]The expansion of Hollywood universes into a web of movies that contribute to a larger narrative has shifted the focus of a film's success away from its stars and good storytelling to worldbuilding, which can only be fully appreciated by consuming all of the media:

When movies were mostly one-offs—and not spinoffs, sequels, reboots, or remakes—they had to be good...No matter how well executed, commercial success for such a film was never guaranteed. Laying out an enormous sum of money on a product whose creation depends upon a harmony of massive egos, and whose final appeal is the result of intangibles, is a terrible basis for a commercial enterprise...Today, the major franchises are commercially invulnerable because they offer up proprietary universes that their legions of fans are desperate to reënter on almost any terms. These reliable sources of profit are now Hollywood’s financial bedrock.

The latest Avengers: Infinity War movie leaned heavily on the audience's knowledge of the other movies and was therefore its success was nearly inseparable from the entire Marvel oeuvre. Joshua Rothman of the New Yorker explains how this transition affects Star Wars:

It used to be a “saga”—a story told in the epic mode, in which the fate of the world is inextricably tied to the souls of cosmically important and irreplaceable individuals. It’s becoming a “universe,” in which atomized and interchangeable people embark on adventures that are individually exciting but ultimately inconsequential.

Add all this together and it's no wonder that movies are now starting to tell the same stories that RPGs have always been telling:

When the universalization of “Star Wars” is complete, it will no longer be a story but an aesthetic. We’ll be able to debate which actor played Han Solo best, just as we weigh the pros and cons of different James Bonds. We’ll keep up with the new movies not because we want to find out what happens—the plot, if one exists, will be an impenetrable trellis of intersecting arclets—but because we like their vibe, their look, and their general moral attitude.

If the box office receipts of Star Wars and the Marvel movies are any indication, fans are finally coming around to the kinds of stories we've telling with our RPGs for decades.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

evileeyore

Mrrrph
I was talking about Luke. :winkgun:
Clearly I don't consider Luke to be a Mary Sue*, and my counter-point is that Rey isn't the worst Mary Sue in SW...


* Get's his hand chopped off, has to be rescued repeatedly, takes three movies to become a master lightsaberer, doesn't get the hot girl, has to eat swamp gruel...
 

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Ovinomancer

No flips for you!
Clearly I don't consider Luke to be a Mary Sue*, and my counter-point is that Rey isn't the worst Mary Sue in SW...


* Get's his hand chopped off, has to be rescued repeatedly, takes three movies to become a master lightsaberer, doesn't get the hot girl, has to eat swamp gruel...

I thank you for making my point so clearly. :win:
 

How about her line of:

Finn: You ever fly this thing?
Rey: No, this ship hasn't flown in years.

Granted she did, just 30 seconds earlier, claim to be a pilot... however... again. On one hand we have Luke, who barely fends off the TIEs and needs saving from Vader in his climactic scene and Rey, who is an ace pilot and gunner on a ship she's never even flown before.


Luke often has failures and 'barely scraped bys' and requires rescuing in two movies, Rey never fails, rescues herself, and succeeds at all but one thing she puts her hand to (turning Kylo from the dark side, so far).

Oh, and she's pretty much untouched in all her lightsaber fights. Take that one-handed mens! ;)



I'm not discussing Anakin. There are glaring flaws in those three movies as well, and Anakin is one of the biggest of them.

It's......it's almost like Lucas and his team were better at making a movie than J.J. Abrams and his crew. Hmmmmmmmmmmmmmmm.
 

evileeyore

Mrrrph
It's......it's almost like Lucas and his team were better at making a movie than J.J. Abrams and his crew. Hmmmmmmmmmmmmmmm.
I dunno mate... Lucas still has the Prequels and the rereleases to be raked over all the coals for...

I think the first three movies just had enough people telling Lucas "NO! Bad George, you can do it that way!"... and no SW movie since has had that.
 

Mallus

Legend
Reassuring to know that RPGs are still mostly played by my fellow nerds. :)
It's also oddly reassuring to know nerds talking about nerdy things is still a combat-focused game! Long live the arguehobos.

That said, some opinions:

Solo definitely felt like an RPG to me. Specifically an officially licensed Star Wars where the group decided, for better or worse, to throw in a whole bunch of references to the original trilogy without much regard for telling a new story. But it ended up being pretty fun!

Rogue One didn't really feel like an RPG. Too much cross-cutting, and the plan worked too well. Except for the TPK...

I miss the days when we simply called "Mary Sues" heroes.
 
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Eltab

Lord of the Hidden Layer
I just feel that Rey just gets called out primarily because she's a woman.
I feel that Rey gets called out because the movies with her in them have more "feels like Star Wars" problems than the movies with the other Special characters in them.
She's being used as an easy-to-identify proxy.
 

I dunno mate... Lucas still has the Prequels and the rereleases to be raked over all the coals for...

I think the first three movies just had enough people telling Lucas "NO! Bad George, you can do it that way!"... and no SW movie since has had that.

It depends on how you review J.J. Abrams' portfolio. Star Trek 11 and 12, Super 8.....but then again we have Cloverfield Lane, too. I think I'd rather watch the prequels over the prior three Abrams films, but Cloverfield Lane is one of the best shaky cam monster movies ever so....shrug?



(All jokes aside I'm just not much of a hater so I suck on the internet. I enjoyed the prequels, loved the original three, and even though the new Star Trek films cause personal pain on a deep level I still concede they are at least fun to watch. Plus I loved TFA and TLJ and don't care what anyone on the internet thinks, and Solo was a blast. So I am a very easy date when it comes to movies).
 
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I feel that Rey gets called out because the movies with her in them have more "feels like Star Wars" problems than the movies with the other Special characters in them.
She's being used as an easy-to-identify proxy.

TBH if I didn't peruse forums I wouldn't have known that the "Rey is a Mary Sue" deal was even a thing. Its something I only encounter online, and never in passing conversation. Only "person to person" gripe I've ever heard was that TFA was a bit too derivative of the original movie, which is pretty much obvious.
 

Umbran

Mod Squad
Staff member
Supporter
I miss the days when we simply called "Mary Sues" heroes.

I think there's a good point here.

What is the difference between a "Mary Sue" and a protagonist who goes about difficult tasks and by dint of competence, grit, aptitude, and other positive qualities manages to succeed?

Anyone here seen or read The Martian? Mark Watney (playd by Matt Damon in the movie) is incredibly competent and strong of will and heart. He survives and achieves in scenarios that would kill lesser men. Making it through his ordeal is, quite simply, stretching credulity. Is he a Mary Sue, just because he is competent?

Looking back to many of the early classics of science fiction - Doc Savage. E.E. "Doc" Smith's Lensmen series. Batman. Let us add in Sherlock Holmes. These are all characters who are all exceedingly good at what they do. More recently, there's Locke Lamora who is highly competent. On TV, there's the entire team of Leverage who are exceedingly competent. We might also want to talk about Harry Potter in this group.

Somewhere, there's a differentiation between a Mary Sue, and good old fashioned Competence Porn.

So, the original Mary Sue comes from a piece of Star Trek fanfic, written *as a satire of fanfic*. Their original usual qualities are that they are female, young, beautiful, have unprecedented competence in many areas, and (as a fanfic character) gain the love of one or more of the original protagonists. The male equivalent, instead of being handsome, is often a jerk to those around him, sometimes to the point of being abusive, but the women flock to him anyway. In its more egregious form, the Mary Sue specifically and explicitly is better at specialties that are the signature of other characters in the original work - they are smarter than Spock, can beat Worf in a fight, and are better telepaths than Troi, and so on.

Now, there is some question as to whether in their original form, thinking of a Mary Sue as somehow bad may be a tad sexist - in an era where women were under-represented in genre literature, to insert a woman who has the positive traits of the men (competent and attractive, basically) is... wrong? Really?

So, consider that as you approach the topic.
 

Tony Vargas

Legend
So, the original Mary Sue comes from a piece of Star Trek fanfic, written *as a satire of fanfic*. ... In its more egregious form, the Mary Sue specifically and explicitly is better at specialties that are the signature of other characters in the original work - they are smarter than Spock, can beat Worf in a fight, and are better telepaths than Troi, and so on.
I've long been familiar with the term (and thought it also implied self-insertion), and noticed when it crossed from fanfic into RPG usage, but not when it became applied to characters in mainstream movies. I mean, the parallel between fanfic (self-insertion) character and RPG character is obvious enough, and wildly OP characters are a thing in both.

I do not see how it could meaningfully apply to a character in an official entry of a franchise, though.
 

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