Why Did "Solo" and "Rogue One" Feel Like RPG Sessions?

If you saw the two most recent "Star Wars Story" movies--Solo or Rogue One--a common refrain is that they feel like how Star Wars role-playing game sessions play out. The reason has a lot to do with a shift in franchise-building philosophy and what kinds of stories role-playing games are good at telling.

If you saw the two most recent "Star Wars Story" movies--Solo or Rogue One--a common refrain is that they feel like how Star Wars role-playing game sessions play out. The reason has a lot to do with a shift in franchise-building philosophy and what kinds of stories role-playing games are good at telling.

[h=3]The War That Never Ends[/h]Before selling Lucasfilm to Disney in 2012, George Lucas was working with Lawrence Kasdan on a standalone Solo film, with two others announced later (Rogue One and a third about Boba Fett). These films were first known as "anthology films" and later, "Star Wars Stories," are distinctive in that they lack an opening crawl like the trilogies. The exploration of these side stories is a tradition that Star Wars helped create:

As with most aspects of the modern blockbuster, franchise expansion got its big-screen start with “Star Wars,” which used novels, comic books and TV movies to create a so-called ‘Extended Universe,’ before gaining speed in the 2000s, thanks principally to superhero pictures, or borderline superhero pictures, like “Catwoman,” “Elektra,” and “The Scorpion King” (though “Supergirl” and “U.S. Marshals” are two unsuccessful examples of early universe-expansion before that).

But why now? Disney's success with interweaving Marvel stories -- something long-established in comics -- is certainly part of it:

Studio executives see their jobs as minimizing risk, and movies based on established, proven properties are seen as less risky than original material, and thus less likely to get them fired if they don’t work. The extended universe is seen to be a way of not just building on a franchise through sequels, but by linking seemingly stand-alone pictures and allowing them to crossover. Why take a gamble on an original script when you can squeeze in a spin-off or prequel instead? If you have a proven franchise asset, as most of these studios do, it’s seen as responsible business to maximize it by getting as much product out of it as you can. Whereas the old studio system would put their biggest stars in as many films as possible, now the properties themselves are the stars.

Two factors are coming together to make this kind of storytelling popular. Millennials are interested in storytelling and the Internet's fondness for mashups:

The of idea continuing a successful movie goes beyond just striking gold with the same idea. Studio executives see their jobs as minimizing risk, and movies based on established, proven properties are seen as less risky than original material, and thus less likely to get them fired if they don’t work. The extended universe is seen to be a way of not just building on a franchise through sequels, but by linking seemingly stand-alone pictures and allowing them to crossover. Why take a gamble on an original script when you can squeeze in a spin-off or prequel instead? If you have a proven franchise asset, as most of these studios do, it’s seen as responsible business to maximize it by getting as much product out of it as you can. Whereas the old studio system would put their biggest stars in as many films as possible, now the properties themselves are the stars.

It's probably no coincidence that Dungeons & Dragons is experiencing a rise in popularity too. And that's at least in part due to the fact that role-playing games do storytelling and mashups very well.
[h=3]RPG's Strength Stat[/h]Traditional RPGs in the vein of D&D can still tell exciting stories, but they don't lend themselves to the epic, sweeping narratives that are narrowly focused on one character's destiny--a staple of Star Wars.

There are reasons for this: randomization; an attempt to balance play for all players so they have fun; leveling and improvement systems so that all characters have an incentive for self-improvement; and multiple independently-minded player characters who may not follow the plot as dictated by the game master. Steven Ray Orr explains:

As a writer, I knew that storytelling was an isolated affair that involved ruthlessly stealing ideas from friends, family, and anyone else that happened upon my path, but Dungeons & Dragons is the antithesis of such selfishness and best understood as method of crafting a communal narrative. Just as the limitations of genre, form, and style bind written stories, so too are there rules in D&D that confine what is possible, but role-playing removes the absolute authorial control that comes with solitary storytelling.

D&D itself is a mashup of a wide variety of influences:

The different classes of character you can play as—barbarian, druid, wizard, etc.—are pulled from mythological and literary sources, from pre-Christian Celtic traditions to the character of Aragorn in the LOTR universe. Geographical planes where one can play, magical spells and weapons one can use, and monsters one might fight stem from sources as disparate as Pliny’s Natural History, Paradise Lost, and Arabian Nights. This kitschy mix of every fantastic invention or story we know of makes the texture of D&D campaigns collage-like and chaotic. Since so many ideas are being reused at once, one inevitably creates a new Frankenstein’s monster of a campaign every time.

D&D and RPGs in general have always told great stories, and the geeky nature of fandom encourages detail-oriented worldbuilding. The Star Wars Story films are an attempt to fill in those gaps. In a way, the sensibilities of the expanded universe ofthe Star Wars franchise has come full circle, reaching the big screen that spawned it. It's a new form of storytelling that has been prevalent on TV, and not everyone is happy about it.
[h=3]A New Form of Storytelling[/h]The expansion of Hollywood universes into a web of movies that contribute to a larger narrative has shifted the focus of a film's success away from its stars and good storytelling to worldbuilding, which can only be fully appreciated by consuming all of the media:

When movies were mostly one-offs—and not spinoffs, sequels, reboots, or remakes—they had to be good...No matter how well executed, commercial success for such a film was never guaranteed. Laying out an enormous sum of money on a product whose creation depends upon a harmony of massive egos, and whose final appeal is the result of intangibles, is a terrible basis for a commercial enterprise...Today, the major franchises are commercially invulnerable because they offer up proprietary universes that their legions of fans are desperate to reënter on almost any terms. These reliable sources of profit are now Hollywood’s financial bedrock.

The latest Avengers: Infinity War movie leaned heavily on the audience's knowledge of the other movies and was therefore its success was nearly inseparable from the entire Marvel oeuvre. Joshua Rothman of the New Yorker explains how this transition affects Star Wars:

It used to be a “saga”—a story told in the epic mode, in which the fate of the world is inextricably tied to the souls of cosmically important and irreplaceable individuals. It’s becoming a “universe,” in which atomized and interchangeable people embark on adventures that are individually exciting but ultimately inconsequential.

Add all this together and it's no wonder that movies are now starting to tell the same stories that RPGs have always been telling:

When the universalization of “Star Wars” is complete, it will no longer be a story but an aesthetic. We’ll be able to debate which actor played Han Solo best, just as we weigh the pros and cons of different James Bonds. We’ll keep up with the new movies not because we want to find out what happens—the plot, if one exists, will be an impenetrable trellis of intersecting arclets—but because we like their vibe, their look, and their general moral attitude.

If the box office receipts of Star Wars and the Marvel movies are any indication, fans are finally coming around to the kinds of stories we've telling with our RPGs for decades.

Mike "Talien" Tresca is a freelance game columnist, author, communicator, and a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to http://amazon.com. You can follow him at Patreon.
 

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Michael Tresca

Michael Tresca

Tony Vargas

Legend
Rogue One felt like an RPG session, specifically like a 1st level D&D game, because you were quickly introduced to a number of sketchy characters without much reason to work together who all promptly died...
...because they didn't have a cleric.
;P
 

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evileeyore

Mrrrph
The one with all the dice with the funky symbols that half the time end up cancelling out so you don't achieve anything?
Nitpick: Slightly less than half the time. Slightly less.



Well, Star Wars has a random farmboy go from picking up power converters at Tosche Station to flying a military starfighter in combat, blowing up the Death Star, and being able to use the force with no training other than a 5 minute conversation on the commute to Alderaan.
Nitpick: "random farmboy with piloting skills* go from..." "...and trusting in the Force to guide his shot with minimal training†..."


* This is lampshaded in his "I used to bull's-eye womp rats in my T-16 back home" thus explaining that piloting and firing vehicular weaponry (while flying rather than just in a gunnery position) wasn't completely foreign to Luke.

† We have no idea how long that flight lasted, no idea how much training he got. But... all he really did was trust in his new found Force senses for the timing and shot line-up. Everything else was as "easy as bull's-eyeing womprats".

And a random slave kid...
Phantom Menace was a steaming pile of garbage and you've just pointed out one of it's glaring flaws. Good job you.

Kylo wasn't a jedi knight though...
I'm pretty much on side with you on Kylo... but Rey is a Mary Sue. Just get over it, embrace, and stop fighting it. It'll be easier on you in the long run.



Rogue One felt like an RPG session, specifically like a 1st level D&D game, because you were quickly introduced to a number of sketchy characters without much reason to work together who all promptly died...
...because they didn't have a cleric.
;P
ZING!
 

pming

Legend
Hiya!

Well, Star Wars has a random farmboy go from picking up power converters at Tosche Station to flying a military starfighter in combat, blowing up the Death Star, and being able to use the force with no training other than a 5 minute conversation on the commute to Alderaan. And a random slave kid, who is such a super duper special snowflake he was CONCEIVED BY THE FORCE also using the force with no training to win the equivalent of the Indy 500, and blow up a smaller Death Star by spinning (a good trick). For good or ill, Star Wars is built on exceptionalism. TFA/TLJ worked to expand that exceptionalism beyond the Skywalker bloodline, as Jedi bloodlines don't make a ton of sense given that Jedi are discouraged from having children.

I guess you are technically correct. But honestly, I just can not see "Boy Wonder" turning in to "Whining Teenager". There are just too many things that make no sense when you look at A New Hope in comparison to Revenge of the Sith. It's like they are two completely separate characters. And don't even get me started on the whole "midichlorians"! :rant:

Kylo wasn't a jedi knight though... he's someone with like 25 in his force using stats but still relatively low level. Huge raw potential and innate talent, little discipline or skill. People also tend to overlook Kylo's complete lack of focus in the fight, as killing his father didn't provide the relief he wanted from the pull of the light side. The look of regret and on his face afterwards... that isn't how you channel the dark side. Wang Chi from Big Trouble in Little China explains it well: "That's why the bottle didn't slice. My mind and my spirit are going north and south." It's also why he was trying to draw on the pain by beating the boltcaster wound, a weapon that had been built up over the entire movie as particularly devastating. All that, coupled with wounds from Finn... and she managed to fight him to a standstill by letting the force flow through her. Let this be a lesson kids... don't violate your paladin oath!

Hmmm...I think I'd still put him in the rank of Knight. I can see your view though. (and for the record, WEG d6 Star Wars for the win! ;) ).

Rey's ability to pretty much get whatever she wants without any real sacrifice or effort just rubs me the wrong way. That's why so many folks put her in the Mary Sue box, me included.

^_^

Paul L. Ming
 

cbwjm

Seb-wejem
I'm a huge star wars fan, I went and watched Solo with my brother and we both loved. So many little things in the movie relating back to earlier films or cartoons, mostly name drops, it was great.

Not sure why exactly it felt like an RPG session, I hadn't even considered it until reading this (and I'm still not convinced), but i guess it could be because it was made up of a small group with a defined goal to complete like in so many RPG sessions.
 

Eltab

Lord of the Hidden Layer
Chirrut expresses the magic of the setting without giving him any game-changing powers.
If I ever GM a Star Wars campaign, there will be a handful of important NPCs who have an "Untrained Force-User" feat. They get a minor boon like Han Solo's luck (halfling Lucky) or Chirrut's sense (Blindsense / Tremorsense) or Qui-Jon affecting the die roll (Telekinesis) or Jar-Jar getting out of a bind just barely in time (Plot Armor). Enough that a player should eventually ask "Is the Force with that guy?" but not an automatic "Get Out Of A Pinch Free" card.

I continue to be influenced (excessively?) by the original snippet: Han "There ain't no all-powerful force guiding MY destiny!" Ben Kenobi -hides laugh behind sleeve-
 

Eltab

Lord of the Hidden Layer
And a random slave kid, who is such a super duper special snowflake he was CONCEIVED BY THE FORCE also using the force with no training to win the equivalent of the Indy 500, and blow up a smaller Death Star by spinning (a good trick).
'Random' in quotes, I think.

Hindsight is 20/20:
If I were advising Lucas, I would have made Young Anakin suspicious that everybody else - except his mom - is out to take advantage of him; he gradually warms up to Qui-Jon but not Obi-Wan. That way the poor sod who plays Teen Anakin doesn't have to make such a huge character-twisting jump. Anakin latches onto Padme (who gets older too between the movies) as a replacement for the mother who has been banished from his life; both mistake their feelings for romance and inevitable crack-up ensues.

I would also have somehow worked up a scene where Sidious is outside Shmi's window when she gets pregnant, sensing the Force, chortling quietly, but it's not clear what he's doing. Rather than "There is no father" there was a night of fear and humiliation (suitable dark side emotions), rooted in her status as a slave, that she does NOT want Anakin to learn details of - and she gets fiercely protective of Anakin's future when Obi-Wan, trying to figure out why he is in over his head training Anakin, presses her on the matter.
 

Bagpuss

Legend
I dare...no, I double-dog dare anyone to go on Youtube and search for "Solo Star Wars review" and watch a half-dozen fan reviews. Go on. Actually, I better warn ya...they are not safe for work, nor are they going to be pretty.
#

https://www.youtube.com/results?search_query=Solo+Star+Wars+review

https://www.youtube.com/watch?v=r6rumbMe4dQ
https://www.youtube.com/watch?v=BUXFbepIUjc
https://www.youtube.com/watch?v=wHwn1vUx3Ek
https://www.youtube.com/watch?v=1phOaI7_4Hw
https://www.youtube.com/watch?v=pwj_SZHqiSc - Worse so far found it boring.
https://www.youtube.com/watch?v=g-sdHqyHKzY
https://www.youtube.com/watch?v=LrnnJzs4Wro - Most critical review oh and it's by a woman.

How far down do I have to look to find these NSWF reviews? To be fair these are all known film reviewers, but most of them a geek/nerd type fans or even people that hated the film?
 
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jasper

Rotten DM
I remember the good old days, when it was possible to have fun and productive conversations about Star Wars, and not have someone come in and inform me that I was not a true fan because I didn't see things their particular way. Of course, I have to think back to the days when dial up was the norm and you paid AOL by the hour to remember what that was like.
What is Baud one of those minor background characters like bola fett who gets a plastics figure made?
AOL is one those speeder thingies or a droid in the background.
You mean like in the 70s where I was told I was not a true fan since saw Empire first then Star wars. Those old days?
 

What is Baud one of those minor background characters like bola fett who gets a plastics figure made?
AOL is one those speeder thingies or a droid in the background.
You mean like in the 70s where I was told I was not a true fan since saw Empire first then Star wars. Those old days?

Yes! Those days exactly. :cool:
 

Nitpick: Slightly less than half the time. Slightly less.




Nitpick: "random farmboy with piloting skills* go from..." "...and trusting in the Force to guide his shot with minimal training†..."


* This is lampshaded in his "I used to bull's-eye womp rats in my T-16 back home" thus explaining that piloting and firing vehicular weaponry (while flying rather than just in a gunnery position) wasn't completely foreign to Luke.

† We have no idea how long that flight lasted, no idea how much training he got. But... all he really did was trust in his new found Force senses for the timing and shot line-up. Everything else was as "easy as bull's-eyeing womprats".



I'm pretty much on side with you on Kylo... but Rey is a Mary Sue. Just get over it, embrace, and stop fighting it. It'll be easier on you in the long run.


Rey also had a throwaway line of dialogue about helping Unkar Plutt on the Falcon. If Luke's line about shooting some 10' rats (!) from his crappy glider qualifies him to fly a military starfighter then hers should also suffice. They're both Mary Sues (Anakin most of all). I just feel that Rey just gets called out primarily because she's a woman.
 
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