GMforPowergamers
Legend
So my group works by me pitching 2-3 game ideas, we vote then that will be the next campaign, when things go well we play for 10ish levels and about a year (in theory meeting weekly but especially end of year we miss weeks). Every once in a while (every 3-4 campaigns) someone takes a shot at DMing other than me, but right now it’s me.
So my group voted, and since we are walking into a hella hard fight over the next two weeks I’m starting to prep incase things go bad. At the same time I have been hit in my face online here and other places about how differently I could be DMing…so I’m opening up my good, bad, and ugly ideas here to see what people would do different.
1st, what we all agreed to:
When the Necrodemon king tried to expand he was stopped, and killed. His evil empire broken. Most of the islands reclaimed by people... except the one that held his personal keep. That one has sat for over a hundred years... no one has dared to claim it, and stories say even pirates avoid the place like the plague.[/sblock]
Drawing on some inspiration for Zelda, and some from castilevania I have 3 maps I’m working on. There are places where when the PCs get there they can be thrown into the shadowfel or feywild…I also have similar themed dungeons in the same spot on each of the 3 maps… Taking an idea from Zelda (link to past) I have a magic hand mirror that can return you to the prime plane, but not take you from it. SO they have to find ‘cracks’ to get to the other worlds but can always come back.
It will take several games before the PCs find out about the shadow and fey realm connection, but I think it will open up new ways to play with the options.
I then had this crazy idea to add a 4th layer to the game…I have the necromancer make pocket realms inside paintings. Doing so I have mini dungeons inside the keep, village, and areas around the island. I give a magic item that can open them, and it gives even more space to explore.
So I have a really small island you could walk across it in 3ish days, and I have a few sites (docks, fishing village, three women’s hut*, a keep on a hill, a mining village, a valley(inside the valley is the necromancers castle), a swampy area, and some cliffs...but by then having shadow and fey versions I triple that up.
*one of the funny ideas I have is to put a twist on the old crone/queen/maiden idea from fey myths… my ‘crone’ is a 45 year old who thinks she’s too young and pretty to be a grandmother, and my ‘maiden’ is a 7 year old girl
So I’m open to ideas, and any constructive critique of my ideas. SO far we haven’t made the PCs, but I have concepts from most of the players.
[sblock=PC ideas] I have a PC who wants to play a 5th level necromancer who is looking for the old necromancers spell books. He isn’t a ‘bad guy’ but he is wanted because he stole corpses to study when he was an apprentice, and instead of being honest about wanting to learn to use arcane magic to heal, he was flipent when questioned ‘why’ and answered “because dead bodies don’t scream as much when you cut them open”
I have a PC who wants to be the first mate of the pirate/privateer ship brining them there who would be a sailor multi classing mystic and rogue (3/2). He pictures himself somewhat of a superhero build, self buffing and fighting for the crew. He did make quite a few star trek jokes during his pitch though (So my away crew will just be the whole command staff and one unnamed guest star…I’m sure ensign Ricky is coming home)
I have a PC who wants to be a noble born who is part of a HUGE family that normally ships there suns off to the clergy to get them out of the house, but being the 7th son of a 7th son the gods will not grant him cleric or paladin powers…he is cursed. He is a 5th level fighter looking to find a cause worth fighting for and signed up for ‘adventure’ (he also wants to be albino)
I have a player who gave no real story background but wants to multi Barbariann with Ranger
My final player has waffeled back and forth between warlock, and druid but also has no story yet. [/sblock]
So it's a bit of a sandbox (although a small one at first) as the PCs find ways to access each other part of the game it will expand (I also bet in a few levels the planeshift spell will be taken)
So my group voted, and since we are walking into a hella hard fight over the next two weeks I’m starting to prep incase things go bad. At the same time I have been hit in my face online here and other places about how differently I could be DMing…so I’m opening up my good, bad, and ugly ideas here to see what people would do different.
1st, what we all agreed to:
[sblock=history]The empire used to be huge, spanning two contents and dozens of islands, it was 90% of the known world. Then the cyatastraphy knocked down all of civilization back to a stone age... the elves rebuilt first, the gnomes and dwarves next. It took almost three hundred years before humans had reestablished themselves at all. No longer was the world united now it was fractured and people made small kingdoms. One such person was an evil necromancer/demonologist who set himself up as Sorcerer king of some islands.The rock is an island that has been avoided for almost a hundred years. Legends and rumors say it is haunted and or cursed. 17 days at sea doesn't sound like much, but when it's the closest civilization, it's pretty bad. The private boat "starlight dancer" is out of a set of islands far to the south west, but has been in these waters for the last ten years. The captain is currently a very bossy and greedy half elf named 'Timet of the tides' although most believe that's a fake name. He is very interested in partnering with your expedition for a share of the money and treasure...
Once the spring comes though, the island is closer to a northern port that will open... but that's a few months off. So in theory you could go back to the City of Alton point at any point (17 days away) or try to use landing craft at Camina a small fishing cove (15 1/2 days away) but once the thaw hits Winterbridge is just under 10 days away...
When the Necrodemon king tried to expand he was stopped, and killed. His evil empire broken. Most of the islands reclaimed by people... except the one that held his personal keep. That one has sat for over a hundred years... no one has dared to claim it, and stories say even pirates avoid the place like the plague.[/sblock]
An old school dungeon crawl monster fest game... We make some crazy characters we get on a boat and try to reclaim...the rock. Straight forward play style, although hard.
So here is what I have so far… the island is a nexus between the shadowfel and feywild and our world. The necromancer that lived here was using that nexus as power, but has left the island a bit unstable.
Drawing on some inspiration for Zelda, and some from castilevania I have 3 maps I’m working on. There are places where when the PCs get there they can be thrown into the shadowfel or feywild…I also have similar themed dungeons in the same spot on each of the 3 maps… Taking an idea from Zelda (link to past) I have a magic hand mirror that can return you to the prime plane, but not take you from it. SO they have to find ‘cracks’ to get to the other worlds but can always come back.
It will take several games before the PCs find out about the shadow and fey realm connection, but I think it will open up new ways to play with the options.
I then had this crazy idea to add a 4th layer to the game…I have the necromancer make pocket realms inside paintings. Doing so I have mini dungeons inside the keep, village, and areas around the island. I give a magic item that can open them, and it gives even more space to explore.
So I have a really small island you could walk across it in 3ish days, and I have a few sites (docks, fishing village, three women’s hut*, a keep on a hill, a mining village, a valley(inside the valley is the necromancers castle), a swampy area, and some cliffs...but by then having shadow and fey versions I triple that up.
*one of the funny ideas I have is to put a twist on the old crone/queen/maiden idea from fey myths… my ‘crone’ is a 45 year old who thinks she’s too young and pretty to be a grandmother, and my ‘maiden’ is a 7 year old girl
So I’m open to ideas, and any constructive critique of my ideas. SO far we haven’t made the PCs, but I have concepts from most of the players.
[sblock=PC ideas] I have a PC who wants to play a 5th level necromancer who is looking for the old necromancers spell books. He isn’t a ‘bad guy’ but he is wanted because he stole corpses to study when he was an apprentice, and instead of being honest about wanting to learn to use arcane magic to heal, he was flipent when questioned ‘why’ and answered “because dead bodies don’t scream as much when you cut them open”
I have a PC who wants to be the first mate of the pirate/privateer ship brining them there who would be a sailor multi classing mystic and rogue (3/2). He pictures himself somewhat of a superhero build, self buffing and fighting for the crew. He did make quite a few star trek jokes during his pitch though (So my away crew will just be the whole command staff and one unnamed guest star…I’m sure ensign Ricky is coming home)
I have a PC who wants to be a noble born who is part of a HUGE family that normally ships there suns off to the clergy to get them out of the house, but being the 7th son of a 7th son the gods will not grant him cleric or paladin powers…he is cursed. He is a 5th level fighter looking to find a cause worth fighting for and signed up for ‘adventure’ (he also wants to be albino)
I have a player who gave no real story background but wants to multi Barbariann with Ranger
My final player has waffeled back and forth between warlock, and druid but also has no story yet. [/sblock]
So it's a bit of a sandbox (although a small one at first) as the PCs find ways to access each other part of the game it will expand (I also bet in a few levels the planeshift spell will be taken)