doctorbadwolf
Heretic of The Seventh Circle
The two cases are completely different. Add Con to AC no matter what armor you wear is a significant power boost. It's restricted for balance. "It's only fluff" is absolutely a valid point with regard to druids. It's silly to make that a rule. Just make it a bit of flavor text, clearly state that it's tradition not an actual rule, and be done. It's complete nonsense to make it an actual rule.The druids I've played with were reasonably powerful the way they are, especially with the way wild shape and HP work. If you're not into that, just summon a herd of bunnies to do your bidding. I hear they go for the jugular.
They may not multi-class well because of a restriction, but nobody said life (or game rules) had to be fair. I agree it's a restriction that doesn't apply to any other class, but that has never been the focus of complaints about it from what I've seen. Then again, I only see this complaint online.
My point is that there's no reason a barbarian can't add their con modifier to their AC no matter what armor they wear. Are they any less tough because they have mail armor? Yet for some reason people get bent all out of shape about druids and metal armor because "it's only fluff".
FWIW its likely been covered before but looking at the 2019 Sage compendium update he wrote this about the druid armor restrictions in 5e
A druid typically wears leather, studded leather, or hide
armor, and if a druid comes across scale mail made of a
material other than metal, the druid might wear it. If you
feel strongly about your druid breaking the taboo and donning metal, talk to your DM. Each class has story elements
mixed with its game features; the two types of design go
hand in hand in D&D, and the story parts are stronger in
some classes than in others. Druids and paladins have an
especially strong dose of story in their design. If you want to
depart from your class’s story, your DM has the final say on
how far you can go and still be considered a member of the
class. As long as you abide by your character’s proficiencies,
you’re not going to break anything in the game system, but
you might undermine the story and the world being created
in your campaign.
So...just don't make it a rule, then.
Also, the "rule" isn't even worded in a way that makes sense, as a rule. A druid won't don metal armor? So...they can, but they just won't do it. So, the game is deciding for me what my druid will and won't do. There is no "if you do, X bad thing happens", it just says, "druids will not do the thing". lol no.