abirdcall
(she/her)
It's all cosmetics..."window dressing," like you said.
Oh then we are on the same page.
I suppose it is a preference thing.
If I made a choice like that for my character I wouldn't want it to just be cosmetic.
It's all cosmetics..."window dressing," like you said.
Maybe it makes me a grinch, but I don't allow druids to wear metal armor. The rules are quite clear: druids will not wear armor or use shields made of metal. I don't think we need any more explanation of it ... after all why can't barbarians add their con modifier to AC when wearing plate armor? Are other barbarians going to call him a wuss? Does his con no longer matter? For that matter, people that wear heavy armor for cos-play claim that it doesn't really hinder movement all that much, so why not add dex mod when wearing plate?
In any case, wooden shields? Sure. But turtle armor just isn't happening in my world - I like a little more realism. Well, realism assuming magic, dragons and things that go bump in the night. It hardly seems like a huge burden to bear, most druids I've played with only get into melee when they're in wildshape anyway.
Other than a handful of tweaks here and there, I run the game more-or-less by the rules. I just don't see a need to ignore this one.
You know, the things you point out have easily interpreted game balance reasons the restrictions exist. Part of my question was "is there game balance reasons for druids to have lower AC than Clerics, a class with whom they largely share a role with. Not the heavy armor clerics, but the medium armor clerics.
Nature Cleric is a thing if that is what you want.
Is there a game balance reason that the Nature Cleric should have higher AC than the Druid?