This is not how 1E was to us either. We just had a lot of 15 minute adventuring days back then. That's what I meant by retreating often. "Old School" is different to different people, I never played "ing fantasy Vietnam", nor did I ever want to.
agreed - 1e and 2e was full of the 15 minute adventuring day, as was 3e. Cleric uses up his or her Cure Lt Wounds, and you're done. Don't want to risk getting caught outside of town if that happens.
I don't love 4E, but a 15 minute adventuring day was very rare in the 2 year long campaign that I ran using 4E. The players kept on going as long as they had at least one healing surge left... encounter powers would recharge, and you had your action points recharging after milestones as well. And, the system allowed a DM to provide boons (like a recharged daily) if the PCs did something especially heroic (defeating a main bad guy, rescuing somebody considered not able to be saved, etc)
(My problem with 4e was that I had trouble coming up with challenging & interesting solo encounters for those big boss encounters...I'd be bored after 2-3 rounds just repeating the same attacks over & over again.)
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