Fair enough. I'm thinking of 3.0 sorcerors here; no idea if they changed much in 3.5, but if I'm a sorceror, give me blast spells and a meat shield, wind me up, and turn me loose. Who needs skills, or feats, or other spells?rgard said:I've played both wizard and sorcerer and I far and away prefer the wizard. I like having the bonus feats, the access to more spells and the faster progression of spell levels.
Lanefan said:Fair enough. I'm thinking of 3.0 sorcerors here; no idea if they changed much in 3.5, but if I'm a sorceror, give me blast spells and a meat shield, wind me up, and turn me loose. Who needs skills, or feats, or other spells?
From what I dimly remember, I'm going to hazard a guess that giving sorcerors full choice of spells was a 3.5 invention, as it doesn't sound familiar from 3.0...but I could be wrong.
Lanefan
Ding! Ding! Call the DM on this, because he is being ridiculous about his rulings. I wouldn't want to play in a game in which my character was dictated out to me. Everyone who has posted thus far is right: you get only your character, and the DM gets everything else. This isschporto said:Isn't this a really bad case of roll playing? I mean he's rolling for the character you're playing. A dice roll shouldn't determine what your character wants to do or his inclinations.
And you.... I like youBlackMoria said:Hmmm. What terms are left.....
unreasonable, jackass, anal, prick, dip, jerk, capricious, and arbitrary have been used.
Hmmm. I got it. The DM sounds quite regimented.