(Psi)SeveredHead
Adventurer
frankthedm said:Tough horse? Dire horse in the MMII and the warmount template if the base creature is not enough.
I'm familiar with the dire horse but it doesn't advance past a certian point. (Well, it does, but its AC doesn't advance, and its Fort save would just skyrocket.) I don't have the book with warmount in it and don't care to buy it, not when Wild Cohort is available for free. (Yes to have to alter it a bit, but it works.)
Nothing's AC just goes up by advancment. That is this rules system. AC does not go up without magic.
True, but I don't want to spend too much money on the horse, on the grounds that the rider is a character and the mount is a pet/tool. A paladin's mount gains AC without spending any money, and same with a Wild Cohort creature, so it seems to me AC can improve without magic

Sink feats in improved natural armour & improved toughness rather than going for attack feats.
Still not enough.
Whats so out there about that? If breeders wanted to make larger dogs for working tasks rather than inbreading Lupus Canis to meet 'breed standards' those puppies could get darn big. If I understand correctly, they were not trying to get Zorba this big….
I've never seen a 400 pound dog in real life, so I figured I should ask if they really exist.
300 to 400lbs sounds not much more than a 3 HD hyena with a Elite scores favoring STR and CON.
Maybe, but it could have more than 3 Hit Dice. I don't see why a rottweiler-type dog can't be a threat to a 3rd-level fighter, or even a 6th-level fighter.
Jody Johnson said:They are vulnerable to area attacks but so are henchmen, hirelings, cohorts, and Sorceror/Wizards/Rogues/Bards.
True, but I dono't use henchmen, hirelings, or cohorts, and the other characters can take care of themselves. (Usually.) You don't have to go rescue them all the time.
A single warhorse at 400gp can save you from potentially 30-40hp of damage which if directed at you could require 5-7 Cure Light Wounds, 2-4 Cure Moderate Wounds, or 2-3 Cure Serious Wounds. They cost between a 300gp CMW potion and a 750gp CSW potion.
Potentially unlimited if it gets you away from a nasty melee opponent. I don't know where you' get the 30-40 hit points from.
ablative hit points
If you're using a horse as soft cover, it boosts your AC without increasing its own risk... so I'm not sure what you mean by this.
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