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Multi-classing: thrill me

Actually I believe he is correct. For starters, you only get a proficieny bonus from a weapon on powers with the weapon keyword (and you only get bonus damage from feats and the like for these powers too). Similarly you can only use Implement Mastery with powers that have the implement keyword. I guess the Holy Avenger and Pact Blade were written at a slightly different time or by someone different or edited less, hence they explicitly state the case.

Ahh. I see what you're talking about, on page 275 (and only on page 275) it mentions that proficiency bonuses require the Weapon keyword.

I still see nothing about the feats, or the unnamed kensai and Fighter weapon talent bonuses however.

Frankly I suspect that was the intent, however I take nothing for granted. 4e has got an awful lot of seams showing where development stopped on the way to the printer and it's impossible for me to divine internal game logic in a system that so utterly compromises itself with meta-game concerns.

I might have been a little vitrolic in my last post but good lord does it cheese me off when someone tries that playground "I'll tell you what's right and then jam my fingers in my ears nyah, nyah, nyah" crap.
 

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The process by which a clarifying note supporting X can be construed as evidence against X is truly fascinating. Perhaps it is related to the overuse of generic food metaphors.

Say Andor, how are you going finding a 4E game?

In an exception based system, the note is usually applied to the exception.

And I'm not particularly looking for one, but my current group is dabbling in it. Why?
 

In an exception based system, the note is usually applied to the exception.

In a game written in English, it is possible for notes to be added for clarification purposes to anything. English is funny that way.

And I'm not particularly looking for one, but my current group is dabbling in it. Why?

Oh, just wondering.
 

That's me! ^_^

I started out as an Eladrin Fighter who uses a longspear (terribly unoptimal, I know) just because I like the whole idea, and ended up taking the Wizard multiclass-feat and Thunderwave. The Eladrin Int-bonus actually has some use now, and it looks like my character will also end up being the Ritual Caster of our group (racial bonus to Arcana doesn't hurt!)...

Thats also me, except I'm going down the Dragonborn path,

currently on longsword and heavy shield, in scale, but I've got back up Javelinsx3, dagger, mace, warpick, light shield. Got the +1 to two handed weapons when I bump into one but I'm tempted to get a longspear as my dex will be at least 15 to get armor mastery scale, probably bump it to 16 to get that extra benefit from the dex fighter feats ;)

Thunderwave and Dragonbreath = up to 18 targets marked in a round (still only one attack from combat challenge per round though :( hope theres a feat to increase that in the martial powers book maybe 1 extra per round per wis bonus?)

Ritual casting will be picked up at 2nd level (Even though we have a cleric and a wizard, it fits the character concept) Quick draw at 4th (for all those different weapons) and Jack of all trades at 6th (with nice average stats this might be a bit useful hopefully)
 

Okay, back to the original topic of good stuff you can get with multiclassing. This is a high-level exploit, but a fighter or paladin that multiclasses to ranger can spend a feat to get tiger's reflex, a 25th level stance power that allows you to make a basic attack against an enemy you choose as an immediate interrupt if it attacks you. Choose an enemy you're marking and in melee with, and you can make an attack or deal automatic damage against it if it attacks anybody.
 

An Orb focused Wizard who takes Initiate of the Faith will have a high wis, which is nice, and can get the Divine Oracle paragon path, which is juicy (wizards hate being surprised and now you never are - wizards like winning initiative and now you get two initiative rolls, pick the higher one).
 

I have an Eladrin Paladin in my group who can cast Thunderwave once per encounter.

I'm looking forward to see all the creative ways he's going to use that.
 

Tactical warlord multiclassing into wizard is a strong combination. Wizard control and utility plays very nicely with the tac warlord's ability to move enemies and allies around.

An axe fighter (high Con) multiclassing into infernal warlock could be vicious. Especially if your DM allows Monster Manual races... play an orc or a minotaur.
 
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Yeah, I'm sure you are actually taking a moral stand rather than trolling and leaving yourself a weaslly excuse for why you aren't defending your indefensible position.

Or maybe he thought you were being rude, and doesn't feel like talking to you anymore?

Not everything is about the rules. Sometimes its about how you treat people.
 

Or maybe he thought you were being rude, and doesn't feel like talking to you anymore?

Not everything is about the rules. Sometimes its about how you treat people.

Treat people? I said 4e left sense in the parking lot. Unless it says "4e" on his birth certificate that's not a personal attack.

At any rate it's not the topic of this thread, but I see at least two other threads in the rules forums where there is considerable confusion on that topic so obviously there is nothing cut and dried about it.

Back on topic...

We've played 2 sessions of 4e so far. Based on the rituals preview where they said that illusions would be rituals I had thought of a Tiefling warrior of some sort who dabbled in illusions using rituals. Tiefling becuase I was curious to see if I could make the tail useful in combat. ;)

Now sadly the rituals included only a couple of very iffy illusions so that kinda fell by the wayside. So I made a Tiefling Rogue going for a swashbucklery feel with all the movement theoretically built in to 4e combat. Now that we have the Illusion magic web enhancment for wizards he'll be picking up the wizard multiclassing feat in the event we make it to 2nd level to pick his illusion dabbling back up.

Incidently, there is nothing to let you use the tail in combat, although the picture of a tiefling in the bloody MM has a kife strapped to his tail, although it still apparently does nothing. Oh well, I can always make an unarmed attack and call it a tail slap.
 

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