Nebulous
Legend
daddystabz said:I am so very interested in this setting. However, I am fully into 4e now and I would LOVE to play this setting in 4th. edition. Anyone have any idea how difficult it would be to convert this into 4e?
First off, i LOVE Midnight and think it is one of the best things to ever come out of a third party. The quality is top notch, the setting interesting and evocative, and the classes better than the ones in the PHB 3.5.
As for converting to 4e...
I think it IS possible, but would be extremely difficult for the DM. You would have re-balance every class, and create new ones to replace the missing classes. Furthermore, Midnight already tweaked the existing magic system to make it less flamboyant at low level, so you would really have to sit down and think about that. The system is broken down by spell points, and actually, it works just fine as written.
I actually did an Ars Magica conversion to d20 Midnight several years ago that worked really well.
I wouldn't mind seeing a 4e take on Midnight, i think that the combat would be fun, but it would be a major challenge for a group of experienced game developers, and probably not a task for a single person.
Banshee16 said:Other things might work better. If 4E is as easy to run without magic items as they claim, then that would help, as characters in Midnight have only 1/4 the magic items regular 3E characters do.
Races...you'd have to throw out the Dragonborn and Eladrin probably.
The entire Healing Surge system would likely need to be thrown out. Midnight is deadly, and part of that deadliness is the scarcity of healing. If characters have easy access to healing, then it fundamentally changes a major component of the system.
The core Midnight 2.0 book was a real work of art. Because it didn't have to reprint the core stuff from the PHB, it used that space to focus fully on just the different classes, and then fluff. And it has some of the best fluff in any game book i've seen.
Yes, you would have to toss out the races, but i don't think that part would be too bad. But coming up with power lists for a class like the Defender, which is modeled after the 3.x monk (although better!) would be a huge pain in the butt.
Healing surges i don't think are a problem at all; you just have less tha default 4e. By and large, i think the magic system would be the most problematic.
EDIT: And maybe someone more in the know can explain this to me: under the new GSL, would it be possible to create a Midnight setting that modifies the way healing surges work in 4e, and classes that have different powers, and an alternate magic system? Or is that going against the new rules?
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