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You know 4th edition has succeeded when...


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Manuvering

Hi,
I ran my first session this past saturday. 2 things made me realize:

1) We used the whole map. There was one battle (outside the waterfall in KOTS). The course of the battle took 25 minutes and
 

Manuvering

Hi,
I ran my first session this past saturday. 2 things made me realize:

1) We used the whole map. There was one battle (outside the waterfall in KOTS). The course of the battle took 25 minutes and both PCs and Monsters were all over the board.

2) I had fun DMing. Even
 

Manuvering

Hi,
I ran my first session this past saturday. 2 things made me realize:

1) We used the whole map. There was one battle (outside the waterfall in KOTS). The course of the battle took 25 minutes and both PCs and Monsters were all over the board. This is a first. My group never manuvers, it is always close and clash, close and clash. Even in full fledged wargames (like battle tech or star fleet battles)

2) I had fun DMing. Even though I did not have the rules down cold, I relaxed and had fun.

RK
 

Manuvering

Hi,
I ran my first session this past saturday. 2 things made me realize:

1) We used the whole map. There was one battle (outside the waterfall in KOTS). The course of the battle took 25 minutes and both PCs and Monsters were all over the board. This is a first. My group never manuvers, it is always close and clash, close and clash. Even in full fledged wargames (like battle tech or star fleet battles)

2) I had fun DMing. Even though I did not have the rules down cold, I relaxed and had fun.

RK
 

While I agree with others who say that any game can make players immersed and forget about xp because they are so involved with the story, if 4th edition lets this DM concentrate more on his story because he takes less time on the combat aspect then I feel it has suceeded for him (and may well do for others as well)

In my opinion its succeeded when......

.....every member of our 6 man party is feeling useful and is not sitting back saying I watch the fight for 5-6 rounds

.....a fight has lasted over an hour and it feels like 15 mins and the only reason you end a session is because 23:50 is really a bit too late on a work night

.....the party ask how much xp they get at the end of a session so they can deal with those pesky Kobolds and advance their character concept ;)

.....people recommend it to their friends, particularly those who have confessed dislike and even hate for the system through previews of it or reading of the rulebooks.

But these can be applied to every system out there and in my experience it is the players and the DM who make the game, for which no set of rules can be a substitute for.
 

That I actually look forward to gaming again! No more stopping to look up every rule, (right now) not having to go through about 50 books to find what it is we're looking for, and so forth.
 


...Being the original 2e D&D crew, they kept the sacred cows because they didn't realize the sacred cows were the problem. But as new blood was infused they could see them for what they were. 3.5 was hemorrhaging in the same way as 2e, despite the so-called "fundamental" differences. Now we have a properly redesigned game that is already showing its strength. The sacred cows are slaughtered and their worshipers are throwing themselves on the fire. That's fine with me. That just means fewer elitists to bog things down.

You could have stopped before you got to this point, and I wouldn't have had much of a problem; but this is flying right in the face of my "keep it civil" request earlier, and way too inflammatory. As a result, I'm banning you from posting any further in this thread. Like I said, people, I asked for knocking off negativity, and I meant it, no matter your favorite edition. Thanks.
 

I'm in a similar boat, myself. The single thing making 4e most attractive to me is the speed of DM and monster prep, even with published modules. Looking at some of the stuff coming from Dungeon Online now, It's reminding me of some of the stuff from Dungeon Mag's earlier days, the 1st and 2nd edition adventures published for it, in terms of some of the more unique situations and terrains, and the oddball plotlines.

4e is striking me as a good time to revisit "Chadranther's Bane"... Hmm... :cool:

Maybe I'm just missing something here, but I've read the DM's Guide several times in hopes of running a game soon and I don't see the ease. I'm thinking that I just eased most of the earlier editions naturally. I'm still on the fence with 4E but I don't want to make a decision until I can at least run a few adventures. I'm hoping I find the ease you and others who say this have.
 

Into the Woods

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