...Being the original 2e D&D crew, they kept the sacred cows because they didn't realize the sacred cows were the problem. But as new blood was infused they could see them for what they were. 3.5 was hemorrhaging in the same way as 2e, despite the so-called "fundamental" differences. Now we have a properly redesigned game that is already showing its strength. The sacred cows are slaughtered and their worshipers are throwing themselves on the fire. That's fine with me. That just means fewer elitists to bog things down.
I'm in a similar boat, myself. The single thing making 4e most attractive to me is the speed of DM and monster prep, even with published modules. Looking at some of the stuff coming from Dungeon Online now, It's reminding me of some of the stuff from Dungeon Mag's earlier days, the 1st and 2nd edition adventures published for it, in terms of some of the more unique situations and terrains, and the oddball plotlines.
4e is striking me as a good time to revisit "Chadranther's Bane"... Hmm...![]()