No, blood pulse deals damage equal to 1d6 for every square it leaves. But powers are instantaneous, so it only deals damage once, unless multiple push, pull, or slide powers or effects are enacted upon the enemy as specified by the power.
But Goumindong said: "Not quite. Blood Pulse
damages an enemy every for every square he leaves." (your post #230). Looks like separate damages... tastes like separate damages... smells like separate damages...
Now you are saying damage from powers is instantaneous... so what does that do for your Prismatic Spray argument doing separate damage? Or is that Prismatic Spray not instantaneous?
No, i am not. Maybe i should have continued and not figured that you would understand the implied portion of that. If a power deals no damage on a hit(I.E. sleep) then blood pulse [do you mean Bolstering Blood?] would not enhance that.
So what if you do damage on a "miss". What then. Is Bolstering Blood halved with the halving of the power damage, or is it not?
Blood pulse [again, do I assume you mean Bolstering Blood] is not a modifier, its better than a modifier, it applies when the power does damage.
So we agree then, Bolstering Blood is not a modifier to damage. Woo Hoo
When a power deals ongoing damage is it dealing damage? Yes it is, so blood pulse [again, Bolstering Blood] adds damage.
Page 169.
"When the power you use damages a target, you deal extra psychic damage equal to the damage you dealt yourself."
No!
Bolstering Blood makes no mention of any ongoing damage at all. All it says is at that "instance" if your power damages the target, you add your Bolstering Blood damage.
This is the second freaking time i have said orb specialization, oh, and every other freaking class feature and ability in the game
Your "Orb of Imposition" example specifically states: "
...that has an effect that lasts until the subject succeeds on a saving throw." (pg 157)
The Bolstering Blood text makes no such references to it being more than an instantaneous effect.
How can you not figure this extra damage as damage? Does it not exist? Is it a figment of our imagination? Is it temporary damage that can't bring an enemy past 0? Is it fake in some way?
I don't follow you. All damage is damage, but the way you apply the damage is different depending on the damage.
If you subdivide damage types everything will become clear:
1. Instantaneous Damage: damage that a power or attack initially deals or instantaneous damage at a specific time in subsequent turns
2. Ongoing Damage: a fixed damage amount, no die rolls
3. Enhancement/Bonus Damage: an amount to modify a damage roll
4. Extra Damage: damage you apply if a set of criteria are met
The Prismatic Spray's static 15 damage/round (
ongoing damage) cannot be modified in any way at all, it's a hard rule. When you were erroneously treating Bolstering Blood as an
enhancement damage and adding it to the static 15 points/round you were breaking the rule of no modifications allowed on ongoing damage.
Bolstering Blood is extra damage, therefore you can use other extra damage abilities, such as Sneak Attack, to help guide you as to how the ability works.
No, i am not saying its a bonus or increase to damage rolls, i am saying that the extra damage is applied when the power deals damage as the freaking description says!
Yes, and you want to apply that damage more than once, when you yourself said: Goumindong said:
"Powers that have durations greater than instantaneously say so explicitly..."
Bolstering Blood does not say so explicitly anywhere in the text.
You use Bolstering Blood just before you use a power, it only applies to that power, and it applies when that power deals damage.
No. Bolstering Blood applies to the targets of your power, not to the power itself.
An enhancement bonus applies to a power.
A sneak attack applies to the target of your attack, not the attack itself. but you cannot use sneak attack without the attack as a carrier.
Bolstering Blood is like a Sneak Attack (both
extra damage types), they need a carrier power/attack to function themselves.
Show me an ability(not a power) that has a duration of less than "all the time" without saying so explicitly. Show me.
There is none. The durations are assumed to be instantaneous or once.
Arcane Riposte:
-Use: every time you make an opportunity attack
-Effect: cause damage once (assumed once)
Burning Blood:
-Use: every time you use a second wind
-Effect1: cause Con damage once (assumed once)
-Effect2: possible cause +Int (assumed once) and 5 ongoing (duration: save ends)
Spiral Tower Action:
-Use: every time you use an action point
-Effect: you gain a spent encounter power (assumed once)
and now for BB
Bolstering Blood:
-Use: once/turn you deal wound to self
-Effect: cause damage to targets (assumed once)
P.S. I love how the fighter only gets +1 to attack for the first roll he ever makes with his weapon because the power only functions once(your argument) and only functions when he makes an attack with the weapon choice he chose.(and not whenever, which incidentally means the same thing in this context because its an ability and not a power.)
That is an enhancement damage bonus, just like a pit fighter gets +wis to damage rolls.
Bolstering Blood is extra damage, it doesn't modify any damage roll, therefore you need to know the criteria of when to apply the damage.
Criteria for:
-Fighter Weapon Talent: add +1 when you roll a damage roll using weapon of choice.
-Bolstering Blood: add psychic damage when you
injure self and cause damage with power.
What YOU want to do is cause extra damage with Bolstering Blood in successive rounds without causing more damage to yourself. The Bolstering Blood text doesn't say anything of the sort. There is not even slightest reference to any continuance to damage anywhere in the text.
There is no problem with with WoST gaining an encounter power using an action point and my argument. With my argument you would gain the encounter power and continue to have it. With yours you would gain the encounter power and then the next round when the effect ended you would no longer have it.
No.
What you are talking about in your flawed analogy is the lingering effects of the effect itself. If a paragon feature causes damage (effect) the damage stays on does not disappear the next successive rounds (lingering effect).
In WoST, the you get a spent encounter power (effect), the power stays till the end of the encounter (lingering effect).
With Storm Fury, you get to damage targets 5+wis (effect), the damage stays till end of encounter/permanent (lingering effect)
Its like a property on a weapon, its a class feature that has effect on the power, it modifies the power.
Nope, Bolstering Blood is "extra damage". Extra damage does not modify powers, they get added in addition to the damage of powers.