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Proud Nails?

The Archer must waste money on arrows and thus more carrying capacity (Strength needed even if not a Str build). I mean getting starting gear at 1st (backpack, etc), is quite a bit of weight if add if arrows.
So how much Str would you say an archer ranger needs to carry his arrows?

More than the Dex the TWF ranger needs to have a halfway decent AC?
 

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I thought this was proved to be false.
The wand keyword only works for the wand powers, when activated. A wand with cold keyword (because it has a cold related power) doesn't let you add the keyword "cold" to all your powers.

EDIT : Ninja'ed by a ship :(
I read (quickly) through this thread, it does not seems that the question has been answered definitively.
From a flavor point of view, I like the idea that using a fire staff will "color" your spells in bright, burning red.
 

Orbs vs other implements

At the moment the Orb seems a strictly better implement than the other choices - its' power seems much more encounter defining than the others. If the wand mastery gave its bonus to all attack rolls made by a spell (e.g. add it to all attacks against something in a burst) then wand might be more of a match, but the poor staff user seems like a much poorer option.

In an early 'design and development' article they said that staffs were going to be connected to close blast and burst powers, but they seem to have changed their mind on that, which is a shame.

Well, the Staff wizard is slightly better at surviving close combat so maybe that's what they meant. :) Plus by the RAW weapon focus with a staff applies to your spells just as much as it does to basic attacks to there is some extra damage there. Plus you could always go Fighter/Kensai for an extra +1/+2 to hit and another +4 to damage from your Staff Mojo-Fu. :angel:
 

For me the 'Proud Nail' of 4e is at the very heart of it. The powers system that makes everyone a vancian caster, no matter how inappropriate. :erm:
 

At the moment the Orb seems a strictly better implement than the other choices - its' power seems much more encounter defining than the others.
I agree. I'm going to experiment with it, but I suspect I'll end up making OoI work on ONE save rather than all saves against a given effect.

The poor staff user seems like a much poorer option.
That's why Staff gives you a +1 AC all the time, which is nearly as good as a small shield, in addition to the encounter power that's nearly as good as the Shield spell.

In an early 'design and development' article they said that staffs were going to be connected to close blast and burst powers, but they seem to have changed their mind on that, which is a shame.
The staff powers do seem to be based on those effects, though. The Design article seemed to be saying the implements would specialize in particular spell types, but they clearly removed that. The implements clearly went through a LOT of rewriting...
 

I read (quickly) through this thread, it does not seems that the question has been answered definitively.
From a flavor point of view, I like the idea that using a fire staff will "color" your spells in bright, burning red.

But that makes it too good probably, to the point of a rogue holding a cold wand in his left hand (dagger on right hand), thus giving his powers the cold keyword, which combined with Wintertouched feat becomes a bit abusive. I don't know if this is strictly possible, but it gives you an idea to which point we can get.

The Staff of Storms says :
"Use this power when using a power that has the lightning or the thunder keyword".

I think that pretty much kills the idea that wands, staves and similar add the keyword of its power to the racial/class powers casted while holding it.
 

So how much Str would you say an archer ranger needs to carry his arrows?

More than the Dex the TWF ranger needs to have a halfway decent AC?
I'm not sure.
33 pounds for standard backpack full of a 10 days food/etc is a given.
Hide is 25 lb. Probably a longbow at 3 lb:
Probably want some melee weapon like a dagger: 1 lb.
Than decide: sleeping on ground or a tent? if Tent, 20 lb.
That leaves arrows needed:
You want 30 at minimum, but 90 is a good idea at low levels. You never know how many battles the adventure will take you before going back to town.
So Around: 3 to 9 lbs. So we will go with 90 for this example.
Gold Left: 23 gp and 71 lb. No Tent.

or Gold Left: 11 gp and 91 lb. Tent.

So 12 Str would work at level 1: after all 50 gold to a pound and you will get gold and other gear soon.

This is just a thought project. Play expereince may vary.
 

I think that pretty much kills the idea that wands, staves and similar add the keyword of its power to the racial/class powers casted while holding it.

Then what about the text on page 226? "When you use a magic item as part of a racial power or a class power, the keywords of the item's power and the other power all apply." If the keywords are only supposed to apply when you actively use the item's power, the it should read "When you use a magic item power as part of a..." but it doesn't say that.
 

Then what about the text on page 226? "When you use a magic item as part of a racial power or a class power, the keywords of the item's power and the other power all apply." If the keywords are only supposed to apply when you actively use the item's power, the it should read "When you use a magic item power as part of a..." but it doesn't say that.

If that was the way it was suppose to work then the at-will of a frost-weapon would be useless.
 

If that was the way it was suppose to work then the at-will of a frost-weapon would be useless.
The interpretation of the at-will that goes along with this is that it turns ALL damage to frost. As opposed to merely making part of it frost.


Not that I support that. The entire thing is probably the result of a typo/missing word.
 

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