I'll have to agree with most of the comments.
We played a 4 hour session all at lvl 1 with a rogue, wizard, and paladin. This was a basic dungeon claw to get used to the mechanics of combat. Most of the fighting was fairly short lived, prolly longer on the initial fight and sped up considerably when we got used to the characters. We managed 2 trap encounters, a bit of searching around larger rooms, and 5 encounters. Unfortunately, we misread the hit point value calculation and we only added out con modifier to our hit points instead of our entire con score at 1st level, so we were all running at about half health w/ half valued healing surges.
Encounter 1: 4 gobbies, we did alright, but with half health I felt like a paper tiefling...
Encounter 2: 3 gobbies, we were a bit more prepared and hit em hard and fast.
Encounter 3: 2 beetles.. no idea what they were, but they went down fairly fast.
Encounter 4: 8 minions and an elite (i think, or a normal). This followed the beetle fight immediately due to the noise we made. They could only come at us one at a time and we had very good positions for attacks of oppotunity. The elite went down nicely after the wizard softened him up with a flaming sphere for a round or so.
Encounter 5: 2 elite (i think, or maybe an elite and a normal). Each party was aware of each other. Main guy in some circle room with his 'pet' dog thing up some stairs. I [rogue] ran in to the opposing side while the pally ran right up to the main guy and marked him. I got flanking from behind and we made short work of him. The dice gods were in our favor that encounter as I got 1-2 crits and the npc missed on the pally 2-3 times. The dog pet thing got into melee right around the time his master died, and we managed to take it out in a round or two.
Overall, once used to things, combat ran smoothly. Most of the hold up was figuring out what power to use at the right time.
We played a 4 hour session all at lvl 1 with a rogue, wizard, and paladin. This was a basic dungeon claw to get used to the mechanics of combat. Most of the fighting was fairly short lived, prolly longer on the initial fight and sped up considerably when we got used to the characters. We managed 2 trap encounters, a bit of searching around larger rooms, and 5 encounters. Unfortunately, we misread the hit point value calculation and we only added out con modifier to our hit points instead of our entire con score at 1st level, so we were all running at about half health w/ half valued healing surges.
Encounter 1: 4 gobbies, we did alright, but with half health I felt like a paper tiefling...
Encounter 2: 3 gobbies, we were a bit more prepared and hit em hard and fast.
Encounter 3: 2 beetles.. no idea what they were, but they went down fairly fast.
Encounter 4: 8 minions and an elite (i think, or a normal). This followed the beetle fight immediately due to the noise we made. They could only come at us one at a time and we had very good positions for attacks of oppotunity. The elite went down nicely after the wizard softened him up with a flaming sphere for a round or so.
Encounter 5: 2 elite (i think, or maybe an elite and a normal). Each party was aware of each other. Main guy in some circle room with his 'pet' dog thing up some stairs. I [rogue] ran in to the opposing side while the pally ran right up to the main guy and marked him. I got flanking from behind and we made short work of him. The dice gods were in our favor that encounter as I got 1-2 crits and the npc missed on the pally 2-3 times. The dog pet thing got into melee right around the time his master died, and we managed to take it out in a round or two.
Overall, once used to things, combat ran smoothly. Most of the hold up was figuring out what power to use at the right time.