Guh?rules which are meant to reflect the physical reality of the game world can hamper roleplaying.

What's the foundation for this argument?
Guh?rules which are meant to reflect the physical reality of the game world can hamper roleplaying.
Action movies. Like WoW.Guh?
What's the foundation for this argument?
That's no argument. That's just saying "they handwaved it and got away with it, so RPGs can too."Action movies. Like WoW.
You have plenty of rules to facilitate the things that you do in action movies such as WoW.That's no argument. That's just saying "they handwaved it and got away with it, so RPGs can too."
In many cases, no, they can't. RPGs rely on a cinema of the mind, and the mind pays attention to rules.
We're not talking about action movies or WoW, here, and what works in them. We're talking about D&D, and what works in that.You have plenty of rules to facilitate the things that you do in action movies such as WoW.
We're not talking about action movies or WoW, here, and what works in them. We're talking about D&D, and what works in that.
D&D's rules are naked and highly visible to the players. WoW can hide a lot of it's rules so you don't have to think about them. Action movies don't have rules at all.
It's apples and oranges - pretending they're equivalent is just special pleading.
Not what we're talking about. Good attempt to duck and weave when cornered, though!There is no reason why you can't do action movies like WoW in D&D. In fact, I bet many ppl have been doing that for years.
Intriguing. Still irrelevant to D&D.Sure they do. That's what ppl complain about when they don't follow the rules.
Only if you engage in special pleading.They may not be equivalent, but they sure look a lot alike.
Not what we're talking about. Good attempt to duck and weave when cornered, though!
Intriguing. Still irrelevant to D&D.
Only if you engage in special pleading.
Well, I know that some of us weren't talking about "D&D's ability to represent the popcorn logic nonsenses of an action movie", homing in on exactly the stuff that challenges suspension of disbelief about a movie, and then holding that up as a virtue.I am not sure what you thought we were talking about. Perhaps it was a generic food metaphor.
No it's not.Perfectly relevant to D&D, which is attempting to simulate the rules that govern action movies such as WoW.
Oh no, I think it describes your "argument" exactly. "Action movies are exempt from handwaving this, so D&D is too." Um...no, it's not, and you're ignoring a tonne of details to equate them.I do not think this means what you think it means.
Well, I know that some of us weren't talking about "D&D's ability to represent the popcorn logic nonsenses of an action movie", homing in on exactly the stuff that challenges suspension of disbelief about a movie, and then holding that up as a virtue.
And there are a lot of idiosyncracies and handwaving that a movie or MMORPG or novel can get away with and D&D can't, and vice versa, because they are totally different media!