Combat in 4e is fun, there's no question of that. But I think that's less because of the Powers system and more to do with more abilities that do more things. It's the same way combat was more fun in my groups after Tome of Battle came out.
But Tome of Battle _did_ introduce a power system, and it's not that different from 4E ones - 4E just added at-wills and dailies. At-Will help to keep things interesting even if the encounter powers are expended, and dailies exist to allow a wider range of challenges and retain some limitations on how long characters go. (Though the latter was already achieved with Healing Surges...)Combat in 4e is fun, there's no question of that. But I think that's less because of the Powers system and more to do with more abilities that do more things. It's the same way combat was more fun in my groups after Tome of Battle came out.
The only solution I see is to go scrap the combat system, and replace it with something boring, or even better something so ambiguous and poorly written that people will have to freeform part of their fighting. So lets go play Chivalry & Sorcery!*
*To be replaced by your choice of old game system that you wish you could forget that it existed.
Well I disagree. IMO it is very much possible to make combat at least equally interesting than 4e AND at the same time cover roleplaying outside of combat in an interesting way mechanics wise.
But Tome of Battle _did_ introduce a power system, and it's not that different from 4E ones - 4E just added at-wills and dailies. At-Will help to keep things interesting even if the encounter powers are expended, and dailies exist to allow a wider range of challenges and retain some limitations on how long characters go. (Though the latter was already achieved with Healing Surges...)
Where does this "4e has no roleplaying" come from? I've played a few 4e sessions and my group has had tons of roleplaying.
The rules for D&D have always seemed "combat focused" to me, mainly because that's the part of the game that needs mechanics to handle it, whereas roleplaying is almost entirely up to the players to control.
People don't seem to understand that tactically interesting combat system and roleplaying are not mutually exclusive.
My guess is that it can only become worse, where my tastes are concerned. My belief is that edition has been mostly driven by the marketing department, everything done in the hope it would sell more product to more people. Maybe they will achieve that goal, seeing all the people who like it.