exception based design anybody? If the specific rule says does something the general rule doesn't usually allow, the specific rule wins. So many ppl still think in rigid format about these.
4e is an exception based game. Those weapons, and only those weapons, allow you to take specific immediate actions despite the "must be triggered on another turn" clause in the general rule.
I'm assuming they were added to make the item slightly more costly than a typical daily activation on a hit.
exception based design anybody? If the specific rule says does something the general rule doesn't usually allow, the specific rule wins. So many ppl still think in rigid format about these.
I agree the description should be cleared up a bit, but i think piercing weapon should not be a free action in my opinion as impaling someone on a weapon requires the force of there movement too. not so sure about the mind-rending weapon though.There would many many better ways to say this in the power description, like having the trigger be hitting with the weapon while making an OA.
... but I don't see the benefit of it being an Immediate Reaction versus a Free Action.
It's a good idea to write out the exception clearly. However, if something is impossible in all situations, then it is reasonable to assume the simplest possible exception that makes it possible in some situations.Surely if it is exception based design the exception needs to be written, in this case the exception would be "you can take this immediate action during your turn."
There is no exception to the fact immediate actions cannot be take during your turn in the text for either item.
As it stands, it just looks like it's a Cut 'n Paste error.
It's a good idea to write out the exception clearly. However, if something is impossible in all situations, then it is reasonable to assume the simplest possible exception that makes it possible in some situations.