CountPopeula
First Post
I can't help but respond to this once again since my previous response garnered a warning:
This is an idiotic strawman argument that needs to die in a fire. All it does is serve to obscure the true nature of verisimilitude, which would be "you get everything Orcus is carrying, including a bunch of loot that he was keeping back in his lair." It adds nothing--nothing!--to this thread, and it paints the people who like an organic loot system as jerks. This is, of course, no better than painting anyone who likes an inorganic loot system to be an uncreative dullard, but I can't help but imagine that my response--which was designed to demonstrate the nature of CountPopeula's strawman--was somehow less well-received than his own.
The reason I like the 3e treasure system is because it makes sense for players to pick up the loot that monsters drop. There's no reason a monster wielding a +5 longsword of doom should not actually drop that but instead give a +4 rod of pew-pewing.
Ahh, it's much clearer now that you simply have failed to understand how the parcel system works. And monster design in 4e really makes a +5 longsword on a powerful foe of high level fairly useless anyway, so there's less of a reason for him to have one.
The thing you're missing isn't that players won't or even shouldn't be able to take the magic items an NPC is using, it's that A) NPCs and monsters are built to not need magic items in the first place and B) The parcel system isn't inorganic, it's just not designed in a vacuum.
I can see your argument, though, although I am annoyed at being accused of making a strawman argument when your position is based on an incorrect understanding of the rules. I wasn't making an argument based on a false and easier to argue position, I was just making the assumption that you understood how the rules worked before making a post complaining about them.