Generation Legacy: Part Three


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Ohhh..yeah, coulda actually been both!

I think my deviant sense of humor might have been an unfortunate pairing with a geek, although imagining his childhood is pretty funny.

"Hey Dad, can I hammer a nail into my nose?"
"Sure kid, knock yourself out."
"Can I lay down on the bed of nails while I do?"
"Only if you let me smash a cinder block on your chest."
"Cool!"
 

It look like Arun's attack or damage is too high. With his Density active, he has 28 STR (+9) and +4 melee attack, but his total should only be 12 (2x PL 6).

And Improved Grab can be sort of problematic by the book, since it can basically allow a strong character to inflict damage twice per turn at the low cost of 1 point.

You've also underspent on feats; I think some of those multirank feats are only being counted once.
 

It look like Arun's attack or damage is too high. With his Density active, he has 28 STR (+9) and +4 melee attack, but his total should only be 12 (2x PL 6).

And Improved Grab can be sort of problematic by the book, since it can basically allow a strong character to inflict damage twice per turn at the low cost of 1 point.

You've also underspent on feats; I think some of those multirank feats are only being counted once.

Good eye, Victim. I was going to do the accounting tonight, but I thought it looked good enough to get started.

Heh, had I known about Arun, Jimmy may have not made the cut. I made his strength powers a bit more interesting by making it density control...might have to go back to the drawing board there...
 





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