That means what exactly in relation to the fact that Minions exist in the game world outside of combat? Which is the point I am making.
There has never been any bait and switch. NPCs are not PCs they play by different rules.I don't think we are in disagreement about the way Minions should generally be used in encounters. However, the way you suggested playing sort of fast and loose with minions or doing bait and switches with other related monster types, would be suspect at the least, and downright dishonest or unworkable in some cases.
And? At that point the Legion Devil is essentially a non-combat NPC to be interrogated by the PCs and not an encounter. The same as if you run into a goblin at a bar and he buys you a drink(well, not quite the same, but close enough). If the Legion Devil is caught by NPCs then you are back to the NPC on NPC violence solution and the outcome is whatever you want.I.e. It might indeed be possible to catch a Legion Devil on a errand or messenger mission and if it were engaged, there is simply no way to morph it into anything other than it is, because all Legion Devils are minions. There is no such thing as a standard version and they look entirely different physically than other demons.
Likewise, if players chased a minion out of one battle and into a building where it hid, such that it triggered a entirely new encounter, that creature should remain a minion when it is found and the new battle is begun, regardless if the players knew it was one beforehand. The DM knew and should retain consistency and regard for what these separate monsters roles are in the world.
Ninja-to said:My earlier example of the housecat was just that, one example of how pretty much anything in the game world that can do 1 point of damage could spring up in any session and really have your minions on the spot. I'd just like to have it sorted beforehand.
While contemplating minion rules, I suddenly recalled that AD&D had a 'minion' mechanic as well. It clearly operated by different rules, but it had the same goal - allowing the party to 'mow through' low level opponents.
I conceded that lower HPs, lower AC and smaller healing surges make wizards hard to kill? Wonder what thread you've been reading.![]()
In this case your seem to theorize that at mid level or higher a wizard can be actually killed in one round by 8 minions. I'll challenge you again to do the math and show me how that's possible assuming average or even above average rolls.
Like this?
Well, a 26th-level wizard with Con 10 could be killed in one round by 8 lich vestiges (26th-level minions). They'd all have to hit, though, and the odds of that happening are not great.
(Jackie Chan axe gang scene.)
No. Gandalf isn't a true wizard. He is a lesser angel sent by greater angels that is over a 1000 years old. No mortal wizard could match him.
I'm thinking the DnD wizard is closer to the types of wizards you would find in a Conan novel or a book like Tigana. Less focused on martial power and more focused wizardly power.
I don't know if you have read Lord of the Rings but Gandalf was stronger than Boromir or Aragorn. I mean physically stronger by a gigantic margin. So Gandalf is a very bad example of a melee wizard. Gandalf could not be defeated by a mortal wizard.
The thread where where you claim over and over how stupid I am for thinking wizards could have a decent armor class, and then ran away with your tail between your legs when challenged to support your belief, and given actual math by me and other posters.
In this case your seem to theorize that at mid level or higher a wizard can be actually killed in one round by 8 minions. I'll challenge you again to do the math and show me how that's possible assuming average or even above average rolls.