Hey, I'm the player in question. Here's the CUST SERV Q&A. I just asked for clarification, but hey, its CUST SERV, so... Yeah. Not too hopeful.
Melora's Tide (PHB 198) grants ongoing regeneration (2 for Heroic characters).
Healer's Lore (PHB 61) adds your WIS modifier to any healing using a cleric power with the healing keyword.
Beacon of Hope (PHB 64) adds +5 to all of your healing powers for the duration of the encounter.
When a cleric activates Melora's Tide, how do these features interact?
A) Neither Healer's Lore nor Beacon of Hope affect the regeneration from Melora's Tide. The target gains Regen 2.
B) Healer's Lore & Beacon of Hope have an instantaneous effect, once, as soon as Melora's Tide is used. THus, a cleric with 16 WIS and Beacon of Hope running would instantly heal 8 HP (3 + 5) on the target, then the regeneration would kick in.
C) Healer's Lore and Beacon of Hope impact the regeneration every round. Thus, the target would gain regen 2 + 3 + 5 = 10.
D) Something else.
Melora's Tide is a cleric power and has the healing keyword. Regeneration per the PHB is "a special kind of healing."
Thanks for your assistance!
-Chris
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Page Number: Feat (198), Power (64)
Book Name: 4E PHB
Their response:
Greetings Christopher,
All of those abilities that have the Healing Keyword are affected by Healer's Lore and Beacon of Hope. Their effect on Melora's Tide will stack, but remember that Melora's Tide will fade when the target is no longer bloodied.
Please let me know if you have any more questions!
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Here's the book text for a few things in question:
HEALER'S LORE
..."When you grant healing with one of your cleric powers with the healing keyword, add your WIS modifier to the HP the recipient regains."
CHANNEL DIVINITY
"The cleric has two class features that work like powers: Channel Divinity and Healing Word. The channel divinity class feature encompasses multiple powers, two of which are presented below."
"Once per encounter you can invoke divine power... Some clerics learn other uses for this feature; for instance, the divinity feats in Chapter 6 grant characters with access to the Channel Divinity class feature the ability to use additional special powers... The special ability or power you invoke works just like your other powers."
MELORA'S TIDE (PHB 199)
This is a "feat power." It is also an Encounter power with the Divine and Healing keywords.
MY THOUGHTS
So, the real question is: Is Melora's Tide a "Cleric Power" for purposes of Healer's Lore?
Using the logic that nothing but a "Cleric Power" ("Cleric Attack" or "Cleric Utility" qualifies, any of the multiple Channel Divinity options that trigger a healing surge from Chapter 6 would not get to benefit from Healer's Lore either. Additionally, because it is a "class feature," then Healing Word does not qualify for Healer's Lore either.
That does not seem to be the intent of the rules!
Additionally, while Melora's Tide is a "feat power," Channel Divinity is a Cleric Class Feature that "works like a power." Melora's Tide is another way to use Channel Divinity, as explicitly discussed in the Cleric Class Feature text. Melora's Tide has the Divine and Healing keywords.
My thought is that based on the text: Healing Word and Channel Divinity work "like" cleric powers. Melora's Tide is a way to use Channel Divinity, thus, Melora's Tide works "like" a cleric power. The text states that Channel Divinity works "just like" your other cleric powers multiple times.
Barring a definitive ruling from the designers, I think common sense needs to kick in somewhere. There's a cleric class feature (Healer's Lore) affecting a cleric power (Channel Divinity) specifically referenced in the cleric section (taking a feat to gain new uses of Channel Divinity). Healer's Lore should at least kick in on the first "tick" of regeneration, even if its not every round. Even if it kicks in every round, that just means that Melora's Tide is done faster as the target is no longer bloodied in a hurry.
Plus, allowing Healer's Lore to apply helps Melora's Tide scale better with level. Just how useful is Regen 4 going to be to a fighter at level 15 with 115 HP? Will Regen 6 matter at all to a fighter with 175 HP at level 25?