StreamOfTheSky
Adventurer
Well, now you know why he's laughing.![]()

And being undead, it's pretty amazing he can laugh at all!
http://www.giantitp.com/comics/oots0097.html
Well, now you know why he's laughing.![]()
The big issue most people have (among those who have an issue) is that a single die roll can kill your character, regardless of level or what have you. Even if you buff your saves, a roll of 1 will always fail. And dying puts you out of the game, possibly for a significant amount of time while the other players deal with the issue at hand. D&D is a great game, but it's not a good spectator sport. It can be hours before you get back in the game. All from a single die roll.I never saw the big issue with save-or-die spells. Most of the time you go up against them, you have saves high enough for them not to be a huge worry, and even if they aren't it's still pretty dang easy to give them a boost up when you need it.
I have to agree with Fifth Element that this is definitely a system issue. It is the system that sets the parameters as to the possibility and consequences of a TPK or near-TPK.At the end of the day though, the GM just has to ask themselves a few simple questions... what happens if everyone fails their saving throw? Is that an outcome I'm fine with? How can I fix it so that failure doesn't equal a TPK.
To be honest, this seems an awful lot more a matter of GMing style than system.
The big issue most people have (among those who have an issue) is that a single die roll can kill your character, regardless of level or what have you.
I never saw the big issue with save-or-die spells. Most of the time you go up against them, you have saves high enough for them not to be a huge worry, and even if they aren't it's still pretty dang easy to give them a boost up when you need it.
I remember such a scene from a Shackled City adventure. It was a nice example of how you can break things just by applying rules (Half-Fiend Template applied to a high HD monster, IIRC).Towards the end of our 3.5 adventures, anything that let you reroll a saving throw was exceedingly popular with our group.
What I really don't like are effects like the holy word/blasphemy line of spells. The caster is of a high level (like random encounters on the way to the final area in a popular adventure path, or the BBEG therein)? The party is dead, no save. The caster's level isn't quite that high? Someone might still fail their will save and get sent to another plane.
The big issue most people have (among those who have an issue) is that a single die roll can kill your character, regardless of level or what have you. Even if you buff your saves, a roll of 1 will always fail. And dying puts you out of the game, possibly for a significant amount of time while the other players deal with the issue at hand. D&D is a great game, but it's not a good spectator sport. It can be hours before you get back in the game. All from a single die roll.