That's a strawman. It's not about death being unlikely. It's about death due to a single bad die roll being unlikely.I'm not a fan of systems where death is unlikely, as IMO this adds to the enjoyment factor of succeeding. It's the losses along the way that make your successes so much sweeter.
Or, as in the OP, almost the entire party?This is all very nice as written, but what happens when not one of you players fails a save but half the party?
IMHO "save or die" is just a special case of "save or sit out" -- and yes, I too dislike both, for basically the same reasons you do.You know what I just realized? I sorta liked 3e's save or die stuff, or at least I didn't mind it. But I hated it's save or sit out stuff.
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You know what I just realized? I sorta liked 3e's save or die stuff, or at least I didn't mind it. But I hated it's save or sit out stuff.
Having your character die during an adventure is part and parcel of this game we play, irrespective of the edition. What really stinks, I think, is when a player is forced to sit on his hands because his character is running away, held for 42 rounds, or otherwise marginalized for what-can-be a significant amount of real time.
Can you say "fun sponge"?
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Wis
That's a strawman. It's not about death being unlikely. It's about death due to a single bad die roll being unlikely.
Dying in an epic, pitched battle with the enemy is a satisfying experience (generally). Dying because you crap out on a single roll in the first round is not. There's a big difference there.
Runestar said:Don't you have it backwards? Your PCs should not automatically be entitled to resist the fear effect simply because they are supposed to be heroes. Rather, I feel that they are heroes exactly because it is their stats that allow them to perform heroic stuff, such as resist the medusa's gaze or aforementioned fear effect, penetrate the dragon's high AC, deal enough damage to deplete the tarrasque's high hp reserve, dodge the enemy wizard's fireball and other equally heroic stunts.
At the end of the day, it should be what you achieve, and how you attained them that decides whether you can consider yourself a hero or not. Did you slay the dragon and rescue the princess at the end of the day? If so, you are a hero. If you failed for whatever reason, then sadly, you are a zero.
Or, as in the OP, almost the entire party?