CodexofRome
First Post
Yep. Thus the major problem with the minion rules. If they are supposed to be that fragile then let them take half damage as normal and get wiped out in huge blocks. Nothing to make a wizard feel more useless than hurling a fireball into a group of 10 minions and only hitting 1 or 2 of them. The DM can simply send in more waves. Minions (if used at all) should be like potato chips- no one can kill just one.![]()
The ONLY problem is that some DMs do not understand the way to use the Minion rules.
I'm sure the Wizard feels useless if the DM says the room is filled with Kobold Minions. Minion is a game term, not an in-character term. Those who don't grasp the significance of that difference are never going to understand what the Minions concept, or properly apply it, or even run a decent game.
Don't tell your players they're facing Minions! That's something a character would never know! The only thing a character would know is that they were facing Kobolds, and some of them fought harder than others. That's it!
If you as the DM tell them straight out: "don't roll damage dice, they're just minions," you literally are ruining the suspense of the encounter for your players. Yes, the players can figure it out the guys who die easy are minions. But, the only reasons a DM would use a term like minion during a game session is because they are either lazy, stupid or bored. Which is it?
In addition, in game terms, a fireball doesn't outright kill any Kobolds except Minions. With an 18 Intelligence and no other bonuses, the best damage a fireball can do is 22 (3d6+Int). A Kobold Slyblade has 42 HP. Even a Kobold Skirmisher has 27 HPs and won't be killed outright by a fireball.
So players shouldn't simply expect to kill Kobolds with a fireball. Unless the DM tells them they're fighting Minions.
Don't tell your players anything more than they're facing Kobolds! Don't take the suspense away from the game. Make them roll damage dice for each and every hit. If they are facing minions, you as the DM know the outcome, but your players should never be sure of anything!