Jack7
First Post
Well, I don't know if this will help you at all or not Rey, but here is my experience and opinion on the matter.
I used to play D&D and other similar role playing games all of the time when I was a kid (of course back then all there really was were things like Chainmail, and then later D&D and AD&D. After High School I took everything I had created for the game; milieus, supplements (back when everyone created there own stuff), etc and burned it all. I kept the gaming books as nostalgia.
After that I played maybe once in college. I considered the game silly and part of my youth, and a distraction from growing up and becoming responsible.
I gave it up entirely til after I turned thirty when I began to DM again but maybe once a month or so. After that came Third edition (I never played Second), and I was basically like you, it should have never been. That edition sucked to me. It wasn't anything like D&D as I had played it. Nor much in the way of enjoyable. But there were elements I saw as very, even extremely useful, so I incorporated those elements into our game. (I've never understood why so many people gripe though about the actual particular elements of a rule systems, because, and I guess this is because I played the game from it's inception, when most people made up their own stuff, including rules, but rules are just rules. You don't like particular rules, throw them out, and replace them with better. Nobody holds a gun to your head and says, "Hey fella, you play by these rules or I waste your brain stem." It's just a game. - Games aren't the most important thing in this world, or any other world. Not even close. - And I think too many people get all riled up and caught up in games like they are important in and of themselves, and they ain't. I can see griping though about the whole system and thrust of the game, if you're gonna game that is, because 3rd edition to me went from fantasy to just plain silly and it stopped up just about the entire intestinal tract with a huge gob of constipated and unnecessary minutiae. That is to say it's easy to modify bad rules, but if the whole system is whacked then you gotta redesign so much that it might not be worth your time to even try. To me that was 3rd edition. I didn't much bother.)
Now I like 4th Edition because the general thrust has changed, and to me it is more like AD&D in many ways, but mainly I like it because of the milieu I designed years and years ago, and in which my players have adventured ever since, and how 4th Edition is useful for that setting. It is actually split into two worlds, one being our world circa 800 AD and with most of the campaigns set in Constantinople and the Byzantine Empire. The second world is just like ours geographically but is inhabited by what we'd call Elves and other creatures, and in addition it has different animals and flora and cultures (but no humans, except a handful who accidentally got pulled into that world like some of the Knights of the Round Table who were looking for the Grail.) Now the humans in our world are basically AD&D characters who I upgraded and changed the classes around some (how I would have made human characters if I had designed and upgraded Third edition based on AD&D) to make them more powerful for the worlds in which they have to operate. But basically they are as you describe for AD&D.
The other world had used character classes I had designed but they had never really been different enough and alien enough to radically diverge from the human characters (as I imagine Elves being completely different from humans) to satisfy me. But with 4th Edition I now have Elven and Eladrin (I don't use Dragonborn or Tiefling) and Dwarven (we don't call them elves and dwarves, but that's what they are) character races and classes that are totally different from the Human race and character classes. The other world is completely different from our world (except geographically) and the classes and races are completely different and this makes for a very good game and a real divergence and contrast between the human race and characters, and the elven and dwarven races and classes. So we play elves and dwarves and halflings and eladrin pretty much as they are depicted in 4th edition and according to the way 4th edition has them operate and gives them powers. And the humans operate like updated and upgraded Paladins and Thieves and Clerics (humans have no Wizards, instead they have Magi who are Byzantine and Middle Eastern proto-scientists, alchemists, and experts, as the Romans and Greeks would say, sciens, and the other world, the one with elves, etc have no clerics, but they do have Wizards and Warlocks - though with different names) of basically the AD&D type.
So 4th Edition has worked out great for me (of course I know that's a personal situation, I can't honestly say how I'd view it if it hadn't been so uniquely designed to be useful for my particular setting, but then again because it has worked out so well for me, I don't care), it has allowed me to do something I've wanted to do for a long time and had never really successfully achieved, and that is create a real dichotomy between humans and non-humans and between the way the human world works and the non-human world works. I'm really enjoying it and so are my players.
But to your wider point I understand exactly how you feel. I would never play D&D, or any other game, like I used to when I was a kid. Games, and any other form of entertainment, video games, movies, etc. have to have a real point to me nowadays. I'm older and I have far more important things and far more important work to do than to sit around all of the time doing nothing more productive than gaming, or indulging in escapist entertainment.
I have nothing against entertainment or gaming per se, that's obvious, or I wouldn't play or even be responding to this thread, but if all my games and entertainment choices did was kill time then not only would that be utterly useless to me, it would bore the living crap outta me. So I changed my gaming around over time, as I got older. My kids play now and I use D&D as part of their homeschooling, often teaching them myth and religion and history and culture and psychology and combat tactics and survival skills by weaving those elements into my scenario and adventure designs. My buddies play and we use the game to practice skills we possess, such as investigative skills or Intel analysis (also elements woven into campaign and adventure design), and to learn about and develop new skills and abilities.
A technique I call Real World Transferable Skills, that is we use and practice the real world skills of the players in-game and vice versa, that is I write game adventures and scenarios so that the players can practice their character skills in such a way as to have some applicability to the real world. Now I don't design games so that we reach a certain area and say, "okay, now this is the part of the game where we're gonna practice a skill simulation, so I want to see your analysis of the Beirut terrorist cell and communications structure, and how they are financing their operations and how you think their smuggling network is functioning..." (or, take your pick, in D&D terms how the Black Sea pirates are running their smuggling operations to arm the local Hun bandits with superior iron weaponry), but rather the skill simulations are just built into the game as part of the natural mission background.
But this way of approaching the game, by making it useful, actually makes the game more enjoyable to me and my players tell me it makes it more enjoyable to them. So the game becomes both useful and entraining without me or my players feeling that it is just escapist entertainment, and a frivolous waste of time, which truth be told, at my age, I have no interest in indulging in whatsoever. I'd rather be productive and achieving something or gaining some advantage out of something than just escaping. If something doesn't give me ideas of real world usefulness, if it doesn't help me in some way, or I don't feel it is a productive use of my time, then I don't only not want to waste my time on it, I don't enjoy it. I'm an adult now and have been for a long time, I'm not a kid. I've got better and more important things to do with my time than escapism and being entertained just for the sake of being entertained.
However that doesn't mean people don't need entertainment, or for that matter that entertainment has to be useless either. And to be honest when I was a teenager I wouldn't have batted an eye at the thought of gaming with my buddies for six or seven hours at a time with no point to it other than just having fun. (Now the thought would horrify me.) I was at that age and that was the function entertainment had for me, nothing much more. Relaxation and escape. But as I've aged having fun means more to me than just killing time and being distracted, or even just relaxing. I have responsibilities and what relaxes me nowadays is very different from when I was a kid. I'm not the same guy as I was back then. So as for me (and my buddies) I have solved the entertainment dilemma by transforming my entertainments into not "just entertainments," but also into useful exercises (and this is true of all my entertainments for the most past, not just D&D). And I've found that because my entertainments are now useful I enjoy them that much more, and I don't feel bothered with the thought of, "it this really a good sue of my time at my age." More often than not, unless I have something more important to do at that time, it is. So I can look at my gaming as part of "My Work," and by that I mean, not just as a job, but as integrated into "my Life's Work," as one part of my overall achievements over the entire course of my lifetime.
I guess what I'm trying to say is that you can make a thing into practically anything you want it or need it to be if you alter it to your own purposes and designs. So D&D (like anything else) can just be a silly kid's game, and a time wasting distraction, or it can be something useful and beneficial. Depends on how you approach it, and what you want it to be at any given time or point in your life.
So that may or may not help ya. But you may wanna give that kinda thing a try and see how it works out for ya.
Good luck and Godspeed to ya, no matter what, and good to see ya back around here. You always had a way of stimulating some interesting discussions.
Forgive any typos I made, I had to write fast and until I can get my new copy of Whitesmoke instaled on my new system I'm using Word as a text editor. And everybody pretty much knows how that goes.
Well, I gotta hit the sack.
See ya.
I used to play D&D and other similar role playing games all of the time when I was a kid (of course back then all there really was were things like Chainmail, and then later D&D and AD&D. After High School I took everything I had created for the game; milieus, supplements (back when everyone created there own stuff), etc and burned it all. I kept the gaming books as nostalgia.
After that I played maybe once in college. I considered the game silly and part of my youth, and a distraction from growing up and becoming responsible.
I gave it up entirely til after I turned thirty when I began to DM again but maybe once a month or so. After that came Third edition (I never played Second), and I was basically like you, it should have never been. That edition sucked to me. It wasn't anything like D&D as I had played it. Nor much in the way of enjoyable. But there were elements I saw as very, even extremely useful, so I incorporated those elements into our game. (I've never understood why so many people gripe though about the actual particular elements of a rule systems, because, and I guess this is because I played the game from it's inception, when most people made up their own stuff, including rules, but rules are just rules. You don't like particular rules, throw them out, and replace them with better. Nobody holds a gun to your head and says, "Hey fella, you play by these rules or I waste your brain stem." It's just a game. - Games aren't the most important thing in this world, or any other world. Not even close. - And I think too many people get all riled up and caught up in games like they are important in and of themselves, and they ain't. I can see griping though about the whole system and thrust of the game, if you're gonna game that is, because 3rd edition to me went from fantasy to just plain silly and it stopped up just about the entire intestinal tract with a huge gob of constipated and unnecessary minutiae. That is to say it's easy to modify bad rules, but if the whole system is whacked then you gotta redesign so much that it might not be worth your time to even try. To me that was 3rd edition. I didn't much bother.)
Now I like 4th Edition because the general thrust has changed, and to me it is more like AD&D in many ways, but mainly I like it because of the milieu I designed years and years ago, and in which my players have adventured ever since, and how 4th Edition is useful for that setting. It is actually split into two worlds, one being our world circa 800 AD and with most of the campaigns set in Constantinople and the Byzantine Empire. The second world is just like ours geographically but is inhabited by what we'd call Elves and other creatures, and in addition it has different animals and flora and cultures (but no humans, except a handful who accidentally got pulled into that world like some of the Knights of the Round Table who were looking for the Grail.) Now the humans in our world are basically AD&D characters who I upgraded and changed the classes around some (how I would have made human characters if I had designed and upgraded Third edition based on AD&D) to make them more powerful for the worlds in which they have to operate. But basically they are as you describe for AD&D.
The other world had used character classes I had designed but they had never really been different enough and alien enough to radically diverge from the human characters (as I imagine Elves being completely different from humans) to satisfy me. But with 4th Edition I now have Elven and Eladrin (I don't use Dragonborn or Tiefling) and Dwarven (we don't call them elves and dwarves, but that's what they are) character races and classes that are totally different from the Human race and character classes. The other world is completely different from our world (except geographically) and the classes and races are completely different and this makes for a very good game and a real divergence and contrast between the human race and characters, and the elven and dwarven races and classes. So we play elves and dwarves and halflings and eladrin pretty much as they are depicted in 4th edition and according to the way 4th edition has them operate and gives them powers. And the humans operate like updated and upgraded Paladins and Thieves and Clerics (humans have no Wizards, instead they have Magi who are Byzantine and Middle Eastern proto-scientists, alchemists, and experts, as the Romans and Greeks would say, sciens, and the other world, the one with elves, etc have no clerics, but they do have Wizards and Warlocks - though with different names) of basically the AD&D type.
So 4th Edition has worked out great for me (of course I know that's a personal situation, I can't honestly say how I'd view it if it hadn't been so uniquely designed to be useful for my particular setting, but then again because it has worked out so well for me, I don't care), it has allowed me to do something I've wanted to do for a long time and had never really successfully achieved, and that is create a real dichotomy between humans and non-humans and between the way the human world works and the non-human world works. I'm really enjoying it and so are my players.
But to your wider point I understand exactly how you feel. I would never play D&D, or any other game, like I used to when I was a kid. Games, and any other form of entertainment, video games, movies, etc. have to have a real point to me nowadays. I'm older and I have far more important things and far more important work to do than to sit around all of the time doing nothing more productive than gaming, or indulging in escapist entertainment.
I have nothing against entertainment or gaming per se, that's obvious, or I wouldn't play or even be responding to this thread, but if all my games and entertainment choices did was kill time then not only would that be utterly useless to me, it would bore the living crap outta me. So I changed my gaming around over time, as I got older. My kids play now and I use D&D as part of their homeschooling, often teaching them myth and religion and history and culture and psychology and combat tactics and survival skills by weaving those elements into my scenario and adventure designs. My buddies play and we use the game to practice skills we possess, such as investigative skills or Intel analysis (also elements woven into campaign and adventure design), and to learn about and develop new skills and abilities.
A technique I call Real World Transferable Skills, that is we use and practice the real world skills of the players in-game and vice versa, that is I write game adventures and scenarios so that the players can practice their character skills in such a way as to have some applicability to the real world. Now I don't design games so that we reach a certain area and say, "okay, now this is the part of the game where we're gonna practice a skill simulation, so I want to see your analysis of the Beirut terrorist cell and communications structure, and how they are financing their operations and how you think their smuggling network is functioning..." (or, take your pick, in D&D terms how the Black Sea pirates are running their smuggling operations to arm the local Hun bandits with superior iron weaponry), but rather the skill simulations are just built into the game as part of the natural mission background.
But this way of approaching the game, by making it useful, actually makes the game more enjoyable to me and my players tell me it makes it more enjoyable to them. So the game becomes both useful and entraining without me or my players feeling that it is just escapist entertainment, and a frivolous waste of time, which truth be told, at my age, I have no interest in indulging in whatsoever. I'd rather be productive and achieving something or gaining some advantage out of something than just escaping. If something doesn't give me ideas of real world usefulness, if it doesn't help me in some way, or I don't feel it is a productive use of my time, then I don't only not want to waste my time on it, I don't enjoy it. I'm an adult now and have been for a long time, I'm not a kid. I've got better and more important things to do with my time than escapism and being entertained just for the sake of being entertained.
However that doesn't mean people don't need entertainment, or for that matter that entertainment has to be useless either. And to be honest when I was a teenager I wouldn't have batted an eye at the thought of gaming with my buddies for six or seven hours at a time with no point to it other than just having fun. (Now the thought would horrify me.) I was at that age and that was the function entertainment had for me, nothing much more. Relaxation and escape. But as I've aged having fun means more to me than just killing time and being distracted, or even just relaxing. I have responsibilities and what relaxes me nowadays is very different from when I was a kid. I'm not the same guy as I was back then. So as for me (and my buddies) I have solved the entertainment dilemma by transforming my entertainments into not "just entertainments," but also into useful exercises (and this is true of all my entertainments for the most past, not just D&D). And I've found that because my entertainments are now useful I enjoy them that much more, and I don't feel bothered with the thought of, "it this really a good sue of my time at my age." More often than not, unless I have something more important to do at that time, it is. So I can look at my gaming as part of "My Work," and by that I mean, not just as a job, but as integrated into "my Life's Work," as one part of my overall achievements over the entire course of my lifetime.
I guess what I'm trying to say is that you can make a thing into practically anything you want it or need it to be if you alter it to your own purposes and designs. So D&D (like anything else) can just be a silly kid's game, and a time wasting distraction, or it can be something useful and beneficial. Depends on how you approach it, and what you want it to be at any given time or point in your life.
So that may or may not help ya. But you may wanna give that kinda thing a try and see how it works out for ya.
Good luck and Godspeed to ya, no matter what, and good to see ya back around here. You always had a way of stimulating some interesting discussions.
Forgive any typos I made, I had to write fast and until I can get my new copy of Whitesmoke instaled on my new system I'm using Word as a text editor. And everybody pretty much knows how that goes.
Well, I gotta hit the sack.
See ya.