There are two situations that come up in fantasy books, or in shows, but I've never seen them play out in RPGs.
1) The Contest of Power and Wills. This happens more in superhero shows, but you can find it enough when two wizards battle.
Enemy A and enemy B shoot some sort of force at one another. The two collide, and the two characters continue to shoot. A "Tug of War" commences, where enemy B pushes harder, making Enemy A lose ground, the joining of the beams get closer to him. Then Enemy A pushes back hard, shoving the beams back towards Enemy B.
2) Countering Existing Magic.
This occurs when a magical effect is active (a ritual, an active spell, a powerful arcane monster, a magical gateway), and the spellcasting character is spending putting all of his efforts into weakening the effect.
The effort here is not necessarily to snap your fingers, cast a spell, and make a magical effect go poof. Merely, that he is reducing the effectiveness, or putting a lot of time into defusing the effect completely, while his allies are either A) Keeping the oncoming enemy away so he can work, or B) Weaken a foe/widen a gate or force it closed/drain the power from a ritual/artifact or amplify/recharge the MacGuffin.
I am not necessarily asking "Hey, pull some rules from your rectum to help simulate this", but more that I find it disappointing that such a common situation doesn't have any sort of rules to facilitate it.
Perhaps this is because it's not Exciting (spending most of the combat standing on the side, contributing in an indirect way rather than beatin' the dudes), or too focused on one character and one enemy, rather than engaged with the party.
And... I got nothin' else. Just me rambling.
1) The Contest of Power and Wills. This happens more in superhero shows, but you can find it enough when two wizards battle.
Enemy A and enemy B shoot some sort of force at one another. The two collide, and the two characters continue to shoot. A "Tug of War" commences, where enemy B pushes harder, making Enemy A lose ground, the joining of the beams get closer to him. Then Enemy A pushes back hard, shoving the beams back towards Enemy B.
2) Countering Existing Magic.
This occurs when a magical effect is active (a ritual, an active spell, a powerful arcane monster, a magical gateway), and the spellcasting character is spending putting all of his efforts into weakening the effect.
The effort here is not necessarily to snap your fingers, cast a spell, and make a magical effect go poof. Merely, that he is reducing the effectiveness, or putting a lot of time into defusing the effect completely, while his allies are either A) Keeping the oncoming enemy away so he can work, or B) Weaken a foe/widen a gate or force it closed/drain the power from a ritual/artifact or amplify/recharge the MacGuffin.
I am not necessarily asking "Hey, pull some rules from your rectum to help simulate this", but more that I find it disappointing that such a common situation doesn't have any sort of rules to facilitate it.
Perhaps this is because it's not Exciting (spending most of the combat standing on the side, contributing in an indirect way rather than beatin' the dudes), or too focused on one character and one enemy, rather than engaged with the party.
And... I got nothin' else. Just me rambling.