Angel Tarragon
Dawn Dragon
Just had a crazy idea. Take a bunch of awakened animals or manimals (template from Green Ronin's Advanced bestiary) and throw 'em together on an adventure. Would this interest anyone?
If people need to look over the manimal template that don't have access to the book, let me know and I'll post it up here.
[sblock=House Rules for Animalia Unbound]Starting to work up the info on the animals, Here is what I have so far:
[sblock=Animals]
	
		
[/sblock]Attribute generation will be 40 point buy.
Animal PCs do not gain their racial ability modifiers, instead they may up their ECLup by +1 for every +4 to their attributes. The bonus to your attributes can not exceed the amount of the bonus listed that the animal would normally be entitled to. For example a Black Bear that increases his ECL by two could gain his full strength bonus.
Animals add their class levels to their ecl to determine their total ecl. An animal pc may not have an ecl of higher than +7 as beginning adventurers.
All animal spellcasters will use the sorcerer variant for material component substitution.
[sblock=Material Component Substitute]Because sorcerers gain their spells from innate, inborn power, they have no need to worry about material components – they are, in essence, their own material components. Spells with costly material components require a little extra personal power on the sorcerer’s part. She does not need to obtain the material component, but she must instead pay a price in experience points for casting the spell. The sorcerer pays 1/25 of the gold-piece cost of the component in XP (minimum loss of 1 XP). Thus if a sorcerer casts stoneskin, which require 250 gp worth of diamond dust, the sorcerer instead pays 10 XP (250 ÷ 25 = 10). Spells that already require an expenditure of experience points are handled normally. Spell with a focus still require the focus.[/sblock][/sblock]
				
			If people need to look over the manimal template that don't have access to the book, let me know and I'll post it up here.
[sblock=House Rules for Animalia Unbound]Starting to work up the info on the animals, Here is what I have so far:
[sblock=Animals]
		Code:
	
	Baboon			ECL +0	Str +4, Dex +4, Con +2, Wis +2
Badger			ECL +2	Dex +6, Con +4, Wis +2
Bat			ECL +0	Dex +4, Wis +4
Bear, Black		ECL +5	Str +8, Dex +2, Con +4, Wis +2
Boar			ECL +5	Str +4, Con +6, Wis +2
Camel			ECL +4	Str +8, Dex +6, Con +4
Cat			ECL +2	Dex +4, Wis +2
Cheetah			ECL +5  Str +6, Dex +8, Con +4, Wis +2
Dog			ECL +0  Str +2, Dex +6, Con +4, Wis +2
Dog, Riding		ECL +3  Str +4, Dex +4, Con +4, Wis +2
Donkey			ECL +2  Dex +2, Con +2
Eagle			ECL +0  Dex +4, Con +2, Wis +4
Hawk			ECL +0  Dex +6, Wis +4
Horse, Heavy		ECL +4  Str +6, Dex +2, Con +4, Wis +2
Horse, Light		ECL +4  Str +4, Dex +2, Con +4, Wis +2
Warhorse, Light		ECL +4  Str +6, Dex +2, Con +6, Wis +2
Hyena			ECL +3  Str +4, Dex +4, Con +4, Wis +2
Leopard 		ECL +5  Str +6, Dex +8, Con +4, Wis+2
Lizard			ECL +0  Dex +4, Wis +2
Lizard, Monitor		ECL +5  Str +6, Dex +4, Con +6, Wis +2
Monkey			ECL +0  Con +4, Wis +2
Mule			ECL +4  Dex +6, Wis +2
Owl			ECL +0  Dex +6, Wis +4
Pony			ECL +2  Str +2, Dex +2, Con +2
Pony, War		ECL +2  Str +4, Dex +2, Con +4
Rat			ECL +0  Dex +4, Wis +2
Raven			ECL +0  Dex +4, Wis +4
Snake, Constrictor	ECL +5  Str +6, Dex +6, Con +2, Wis +2
Toad			ECL +0  Dex +2, Wis +4
Weasel			ECL +0  Dex +4, Wis +2
Wolf 			ECL +3  Str +2, Dex +4, Con +4, Wis +2
Wolverine		ECL +5  Str +4, Dex +4, Con +8, Wis +2
	Animal PCs do not gain their racial ability modifiers, instead they may up their ECLup by +1 for every +4 to their attributes. The bonus to your attributes can not exceed the amount of the bonus listed that the animal would normally be entitled to. For example a Black Bear that increases his ECL by two could gain his full strength bonus.
Animals add their class levels to their ecl to determine their total ecl. An animal pc may not have an ecl of higher than +7 as beginning adventurers.
All animal spellcasters will use the sorcerer variant for material component substitution.
[sblock=Material Component Substitute]Because sorcerers gain their spells from innate, inborn power, they have no need to worry about material components – they are, in essence, their own material components. Spells with costly material components require a little extra personal power on the sorcerer’s part. She does not need to obtain the material component, but she must instead pay a price in experience points for casting the spell. The sorcerer pays 1/25 of the gold-piece cost of the component in XP (minimum loss of 1 XP). Thus if a sorcerer casts stoneskin, which require 250 gp worth of diamond dust, the sorcerer instead pays 10 XP (250 ÷ 25 = 10). Spells that already require an expenditure of experience points are handled normally. Spell with a focus still require the focus.[/sblock][/sblock]
			
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