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4e Videogame


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I think it will take a year or more until we hear about a 4E Videogame since development usually take several years and hyping years before release is counter-productive.
 


I think it will take a year or more until we hear about a 4E Videogame since development usually take several years and hyping years before release is counter-productive.

I agree, except REALLY early on it's best that the community show interest to suggest the idea has weight behind it and encourage all parties to allocate some talent and resources.

I for one propose a United Nations global tax to fund this project.:D
 


My vote is 100% for a final fantasy tactics like game. I mean, jesus jumping christ it would be absolutely perfect. You could do ANYTHING 4e in that type of system. It would be great if they managed to squeeze everything in 4e into it, and have like a party of 5 characters you can build yourself from the ground up.

god god god god god god god god god god.
 

My vote is 100% for a final fantasy tactics like game.
As much as I love Final Fantasy Tactics, it's not really a good fit for D&D, for both framework and detail issues. D&D is big on the vertical growth -- Wizards go from making lights pop up to making Meteors come crashing down, warriors gain the ability to take down hordes and hordes of mooks if they manage to avoid tripping over shovels for a little while. Gaining skills in FFT has more to do with lateral growth -- you pick either Earth Slash or Wave Fist, and both do similar (raw) damage but with vastly different targeting restrictions. Then there's the fiddliness of simultaneously tracking progress with up to...what was it, 19 or 20 classes? And not just graduating from Squire to Knight to Slightly-Better-Knight to etc., but jumping around between them. Today I'm a Squire, tomorrow I'm a knight, then a monk, then a thief, then a squire again, then an archer, then a monk again, then a geomancer. Very un-D&D. Especially when you realize that character level means approximately squat in FFT.

Some of the abstractions in FFT are really elegant, though again not D&D-ish in the least. Flat damage, no accuracy stats, and heck, no armor stat at all. Armor adding to HP... a beautifully simple thing that would absolutely not fly in D&D. The gnashing of teeth over minions was enough for me for a good while, thank you kindly.

Unless you just meant a turn-based strategy RPG. In which case, wa-hey, I'm in. It'd certainly be more interesting than trying to play Icewind Dale and having to pause to tell your casters what to do every single action.
 
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A D&D 4E game will likely work like Neverwinter Nights, meaning real time. Everything else doesn't sell enough anymore.

But first 4E has to be successful so that there is a market for it, then a new engine has to be developed and the game designers have to figure out how to implement the combat rules. That isn't as easy as it sounds as the whole forced movement part of 4E is hard to implement in a real time computer game unless you remove the control over the direction of the movement from the players.

I guess it will take 2-3 years till the first big budget 4E game, longer if the companies (Obsidian) are currently working on something else instead.
 


That isn't as easy as it sounds as the whole forced movement part of 4E is hard to implement in a real time computer game unless you remove the control over the direction of the movement from the players.
You would lose a little bit of control, but perhaps forced movement could be directional with the arrow pad.

Power activates, you hold down arrow for the direction you wish and longer you hold it down the farther they go back till the maximum?
 

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