I think it will take a year or more until we hear about a 4E Videogame since development usually take several years and hyping years before release is counter-productive.
You missed a couple.I thought 4e is a video game?
As much as I love Final Fantasy Tactics, it's not really a good fit for D&D, for both framework and detail issues. D&D is big on the vertical growth -- Wizards go from making lights pop up to making Meteors come crashing down, warriors gain the ability to take down hordes and hordes of mooks if they manage to avoid tripping over shovels for a little while. Gaining skills in FFT has more to do with lateral growth -- you pick either Earth Slash or Wave Fist, and both do similar (raw) damage but with vastly different targeting restrictions. Then there's the fiddliness of simultaneously tracking progress with up to...what was it, 19 or 20 classes? And not just graduating from Squire to Knight to Slightly-Better-Knight to etc., but jumping around between them. Today I'm a Squire, tomorrow I'm a knight, then a monk, then a thief, then a squire again, then an archer, then a monk again, then a geomancer. Very un-D&D. Especially when you realize that character level means approximately squat in FFT.My vote is 100% for a final fantasy tactics like game.
I think that is pretty much what is meant. A tactics RPG with a 4e ruleset.As much as I love Final Fantasy Tactics, it's not really a good fit for D&D, for both framework and detail issues...unless you just meant a turn-based strategy RPG.
You would lose a little bit of control, but perhaps forced movement could be directional with the arrow pad.That isn't as easy as it sounds as the whole forced movement part of 4E is hard to implement in a real time computer game unless you remove the control over the direction of the movement from the players.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.