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What do you think about the Forgotten Realms Campaign Setting Book

Najo

First Post
The Forgotten Realms Campaign Guide is released and in our hands. I like to hear about what you like and dislike about it as a campaign setting book and a 4e campaign setting.

This is not a thread to complain about the differences between this edition of Forgotten Realms and previous ones. I want to know how you feel the new book stands on its own as a campaign setting, as a showcase of how WOTC is doing campaign settings now and the pros and cons of the books format.
 

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Obergnom

First Post
I like it a lot. It makes me want to play, what more can I ask for?

The only thing I really dislike is the adventure they put in. Thats a couple of pages I will most likely never use, and it is in the front of the book.

The region spreads (1,2 or 4 pages per region) are an excellent way to organise such a book.

What I like most is, this is a DMs book. Thats awesome, because, maybe you do not want to use the 4e realms. No problem, just tell your playrs where their PG is "wrong" and you can do with the realms what ever you want.

If they had given me 30 pages more of monsters and evil organisations instead of Loudwater and a first level adventure I would be even more pleased. (btw. I would have prefered Shadowdale or Daggerford as Intro Town with appropriate adventure... but that is purely reasons of nostalgia...)
 

Falstaff

First Post
I agree with the above poster, the book really makes me wanna play the game.

However, I too would have preferred that Loudwater was not included; that could have been a nice D&DI article.

The map is my biggest gripe. I wish the map was drawn in the style of the Nentir Vale map in the DMG or the Cormyr Dragon article map.
 

TheSleepyKing

First Post
I’m just going through the book now, but my initial impressions are not good. Compared to the tour-de-force that was the 3E FRCS (probably the best DM product of the 3E era, IMO), I finding the 4e FRCG a disappointment. While I appreciate the notion of giving DMs the room to insert their own stories into a setting, the 4e Realms (so far) doesn’t feel like a living world.

Clearly the designers have run with the idea that regions and enemies should be able to be lifted wholesale from the Realms for placement in other settings. I suppose that might make the book more appealing to DMs who don’t run the Realms, but for those of us that do, it kinda sucks. What we’re left with is a setting without a thematic core or a sense of connectedness. Each element tends to stand on its own without much reference to those around it. And none, I have to say, is that compelling on its own. It’s not hard for a DM to come up with a nation with three or four major cities and a couple of ideas for major dungeons. What’s hard is to come up with an entire world, to create a complex mythology and history, to layer in the elements that turn cities and nations into a living, breathing world. That’s what I want in a campaign guide – not what we’ve got here, which is more like a kit of readymade city and dungeon ideas with few details attached.

And I hate, hate the new granny-type + white space layout that has been borrowed from the core books. A note to WoTC: we’re not buying this as a coffee-table book, or for casual reading on a train. It's not a magazine and we're not casual readers. We want content, and the more content there is, the more value we’re going to perceive in a book. The brilliance of the 3E FRCS was that it was bursting at the seams with details, plot hooks and locations. I don’t think anybody complained that the type was too small or that there wasn’t enough leading between lines of text. There was so much more information in that book, simply because the designers made maximum use of the available space. The seemingly much lower word count in the 4e Forgotten Realms book leaves a lot to be desired. Even when you’re devoting several pages to a region, it feels like you’re just skimming the surface. Major settlements are being skipped over or given the most cursory treatment because you’ve left no space to detail them.

And Loudwater. Why? Really, this seems like a total waste of space. We already have a starter town (of about the same size, too) in the DMG. You could have just said, “if you want a starter town, you can use Fallcrest. A good place to put it would be here…” What would have been awesome is if the designers had devoted that space to describing a major region in depth. A 32-page section on Cormyr, for example, would have been great.

Sorry if I’m sounding negative, but the new setting is a major disappointment when compared to the 3E and previous FR products. It has some good things about it – for a start it brings back some mystery to the realms, and leaves spaces for DMs to fill in with their own ideas, but it seems incomplete overall. I’d probably have a higher opinion of it if I knew that at some stage there would be additional material to provide greater depth to the setting, but at this stage it doesn’t appear there will be (and I’m not that interested in collating snippets from Dragon), so I’d have to recommend giving this one a pass.
 

vazanar

First Post
Read a bit the other day in a store. I'm not a huge fan of the spellplague. However, I hated all the rse in 3e realms (2e was last campaign in the realms). So I wasn't expecting to like this book. However, the overall guide is quite nice. The loudwater is a bit of a waste. I would have rather had those pages for the villians/organizations. The Abreil addition was odd, kind of like having Arcana Evolved and Realms crashing into each other. Which was more pronounced since it was in a seperate section. Yet this is a world the DM can run with, until more novels come out. They lay out is nice, just wish their were more on the villans. I also liked the treasure section. Adds some realms fluff.

It was good enough that Im getting a copy and doing a realms campaign. One or two of the older players will play their characters who survived the spellplague, but lost their powers/friends/ families (they were high level) and seek to restablish the harpers. Maybe some revenge on the Cult of Shar/Cyric. If Semmon survived where do you think he would be? With which faction?
 

Obergnom

First Post
You mean Dark Hold Sememnon? I would make him a Zhentarim, follower of Cyric and either vampire or lich (depends on what you want of him... being a tool of Manshoon or rather independed)
 

Grimstaff

Explorer
I’d have to recommend giving this one a pass.

I'm kind of torn between being tired of this setting and the fact that my players will want to adventure in it nonetheless, so these recommendations for or against are definitely an interesting and useful read.

4E is a lot more do-it-yourself friendly than 3.5 was (IMO, at least; not trying to start edition wars), so I wonder if a less exhaustively-detailed FR setting book isn't a good thing, letting me breath a little more of my own interests into the setting.

How complete does this book feel? Do you think there has been alot of stuff left out for next months FR player's guide?
 

vazanar

First Post
How complete does this book feel? Do you think there has been alot of stuff left out for next months FR player's guide?

Well there is very little of player information in this book. So crunch and even background fluff for players is missing. This is clearly a dm only book. Which I think is a good thing.
 

vazanar

First Post
You mean Dark Hold Sememnon? I would make him a Zhentarim, follower of Cyric and either vampire or lich (depends on what you want of him... being a tool of Manshoon or rather independed)

I knew I spelt that wrong, been a while. He was a sorta ally in our old campaign, more he helped to annoy Fzoul. I remember him playing with the Shadow Weave. Be fun to have him be the main villian, especially using the Zhents. Be intresting since the new harpers dont seem to be focused on the Zhents but the party will be pushing them that way.
 

Jack99

Adventurer
When I buy a setting, I do not want everything spelled out, every NPC, city etc detailed down to the various recipes for Dragon Steak, and how they differ from region to region.

I want a good framework that helps me "set the tone" of the campaign, of the NPCs and the various countries. And this is what this book gives me. A great framework to build my own forgotten realms, should I ever choose to run a FR campaign again (haven't since 2e).

I do think it will make the realms much more accessible. The sheer amount of info that you as a DM were to digest in 3e (and before) could "scare off" some people. This way, maybe more people will feel that they handle running a realms campaign.

Cheers
 

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