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Converting "Real World" Animals and Vermin

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Poison Flesh looks good. For the hairs, I think barbed defense with injury poison that does 1d3 Dex/1d3 Dex might be good. Since there's poison, maybe just a small amount of damage, like 1d4?
 

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Spit Hairs (Ex): Once every 1d4 rounds, this variant may spit an x-foot cone of millions of tiny, irritating hairs. This attack deals xdx points of piercing damage and leaves the victim sickened for x rounds. A successful DC 19 Reflex save halves the damage and negates the sickened effect. The save DC is Constitution-based. This ability replaces the acidic spittle.

Wikipedia said:
Many papilionid larvae produce bad smells from extrudable glands called osmeteria.

Borrow this?

Stench (Ex): When a troglodyte is angry or frightened, it secretes an oily, musk-like chemical that nearly every form of animal life finds offensive. All living creatures (except troglodytes) within 30 feet of a troglodyte must succeed on a DC 13 Fortitude save or be sickened for 10 rounds. The save DC is Constitution-based. Creatures that successfully save cannot be affected by the same troglodyte’s stench for 24 hours. A delay poison or neutralize poison spell removes the effect from the sickened creature. Creatures with immunity to poison are unaffected, and creatures resistant to poison receive their normal bonus on their saving throws.
 




I think the variant spits (cocoon, hairs) are +0 if swapped for acid, probably +1 if added. Poison flesh is +0, Stench and Poison Hairs might be +1 each (any thoughts?).

Do we need to give a break DC for the cocoon or state that it falls apart after so long?

1d6 for a cluster? Do we want to put in something about formians farming them based on the relationships with ants?
 


Looks pretty good.

Regarding the cocoon: the thorciasid is epic, though, and should be nastier. I guess I'd also put in a break DC, but I will bow to your judgment. ;)
 


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