As a player, the one thing you must always keep in mind is that the DM is god.
The DM is a person, just like everyone else at the table. Claiming the DM is anything other than that is a recipe for disaster.
If I'm running a Conan-like game, I'm going to ban most of the non-human races for PCs, for the sake of the aesthetic.
If you're running a Conan game, I'm hoping that you're doing so because you suggested the idea to your gaming group, and they expressed interest, encouraging you to make whatever changes were necessary to accommodate the setting. Unless you're prepping a one-shot for a con or something.
You seem to want to tell other people where to drive and what to eat. If someone invites you to a dinner party do you suggest they call everyone being invited and make sure everyone has a say in what the host prepares?
If someone invites me to a dinner party, I'd assume they are not going to wait until I show up to tell me that it's a costume ball, or a wine-tasting, or something kinky. Not to mention, not cop some sort of "The Party-Planner is God" attitude if I then decide to leave, or refrain from, say, drinking because I'm an alcoholic/allergic/religious/whatever.
I think it's evident that this whole attitude looks rightfully ridiculous when applied outside of gaming. Good hosts don't demand; they accommodate and inform.
Lanefan said:
It's in most ways the DM's game.
Then they should have fun playing by themselves.
This discussion seems to come up a lot on ENWorld, and, every time, irrational extremes are painted of the two supposed sides of the debate. I.e., it's a choice between either tyrannical, "love it or leave it" dictator DMs, or abusive players demanding that the DM be a doormat/puppet for their amusement.
I'm sorry, but real life isn't like that.
(If yours is, I hope you get out of that group, pronto.)
Gaming is a social activity. Different RPGs may divvy up their roles and responsibilities in different ways, doling out more donkey work to some players over others, but this doesn't change the fact that playing an RPG is a collaborative and creative act shared among a group of human beings. The idea that one player's in-game role gives them some sort of privileged meta-game/social position is utterly ludicrous. Healthy social interaction does not involve people being either subservient or autocratic.
In D&D, the DMs job is to create adventures, adjudicate rules, and run the opposition. The players' jobs are to create (typically) and run their PCs in reaction to the opposition and color presented by the DM. They (DM and players alike) don't do this because they are required to do so; they do this because they want to do so. It's a game, and hopefully they are all participating because they want to be there and play it with each other.
Claim that any participant has a right to make meta-game/social demands, and we're not talking about gaming anymore; we're talking about unhealthy social BS.
No person in the DM role has a
right to unilaterally ban rules or demand players do X or Y. Similarly, no person in a player role has a
right to demand that the DM run a specific game or allow rule options they want.
However, hopefully everyone in the group has
respect for themselves and their fellows. And respect means being willing to consider, e.g., the DM's idea about banning halflings from the upcoming campaign, or one player's interest in playing an artificer even thought it's still in beta-test. It's
not about never being able to say "no." It's about saying it in a healthy social context.
I dunno. Painting the question in absolutes is fruitless, IMO. I read various posts here and shudder to think what being in some of these game groups must be like.
