dmccoy1693
Adventurer
dmmccoy and Brown Jenkin, if you all understand me then stop taking the conversation back to theory like broken records.
The thing is is that you are not understanding our points. For example:
If you can't carry the conversation forward, then I think we can accept that one possible scenario to WOTC's motives is that WOTC failed to benefit effectively from the OGL, whether you agree or not.
I can't accept this because I do not agree with it. I believe WotC has benefitted effectively from the OGL and they are keenly aware of it.
If you want to offer your own claims, feel free, but stop arguing against mine unless you can provide proof that WOTC did indeed benefit from the OGL.
If you really need it spelled out for you:
Benefit #1: Mike Mearls. If it weren't for the OGL, would he have become as big and well known in the community as he was? If he hadn't, who would have been the lead designer of 4E? Sure someone else would have, but frankly, the OGL allowed for a rather large pool of writers for WotC to pick from.
Benefit #2: Necromancer Games. This is only one example, but it is emblematic of companies that fulfilled niches that WotC did not see a large enough customer base for them to make products for. If you do not feel this is a large enough benefit, consider this: the changes to the GSL are largely for Necromancer Games. Necro is the only one of the major 5 that is "on the fence." Paizo and GR said they would consider doing 4E stuff, but they are predominantly occupied with making stuff for their own systems and will not shed a tear if no changes are made. Mongoose and Goodman are onboard. Necromancer is the only one of the 5 begging Wizards to revise it and they have responded. That is how much they mean to Wizards.
(EDITTED IN: Clark has said time and again that ALOT of people have emailed him over the years saying that they don't care for WOTC D&D, but they love what Necromancer has done and they now play D&D because of it. TRANSLATION: Necromancer helps sell WotC books.)
Scenario 2: WOTC is the most wicked organization in the world and wants only to screw everyone they possibly can (care of dmccoy).
Scenario 3: WOTC gets off on having the power to crush companies at will (care of dmccoy)
I'm reporting your post for this. Unless you can prove that I said WotC "gets off" or is "the most wicked orginization in the world", I suggest you revise your post before a mod does something.
dmccoy: considering your point about making it easier for old players to return, yes that may be true, because the changes ripple through the industry, and thus those players see it, but I don't think the original 1e crowd was so significant that it would affect their bottom line much at all.
Emphasis mine. This is proof positive that you do not understand what I am saying nor the OGL theory.
Benefit #3 (and the main reason why the OGL was created in the first place): The OGL is not about bringing in 1E players. Its about keeping current players close.
Hypothetical: If I played 3E and grew tired of it and wanted to play a super hero game, what would my choices be. Silver Age Sentinals, Marvel Superheroes and a few others ... or I could play Mutants and Masterminds, by GR. As a 3E gamer, I already understand the basic system so it'll take less time for me to learn it. And whenever I get tired of superheroes, I can always go back to D&D. System is still fresh in my mind so why not.
Now say there was no way for GR to make the modifications necessary to the core book to make M&M. Say they couldn't make system changes or redefine the way classes worked. Would it be the same game? Hell, would it even resemble the game it is right now? Probably not. So say GR just gave up on the idea and didn't make M&M. Where would I have gone for a superhero game? Silver Age Sentinals, probably. Once I was that far away from D&D, would I go back to D&D? Possibly, but the chances of me never returning to D&D are much more likely.
That above example is a license problem, not a system problem.
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