Let us say that I am playing an alien (from Aliens) in the Forgotten Realms. The DM (and other players) now have to accept the implication that this is possible. They might also have to accept the implication that Predators are possible. The DM, in particular, has to role-play the response of every single NPC to this thing foisted on the game by myself.....and that is, no matter how you slice it, 90% of the work of making a character fit into the setting.
Nice strawman first off, but, let's run with it.
Ok, why? Why do I have to assume that there might be Predator's present? Nothing about Alien assumes they are. The DM is certainly not forced to. But, I'll come back to this in a second.
Or perhaps I want to play a Teletubby. Apart from my going "La la" with my character, repeatedly, throughout every game session, the DM is really going to have his work cut out for him when I convince the other PCs to accompany me to Teletubby Land. Because, I reason, how can there be Teletubbies without Teletubby Land?
Or I pull out the Book of Erotic Fantasy and decide I am playing a character whose focus cannot be fully described here due to the Eric's Grandmother rule. And that is how I am going to focus my character, every game. After all, it's the source of his power. This still implies no work for the DM? He should, maybe, say Yes to my character concept, and then gimp me in actual play?
What about your choice of race forces the DM to do anything?
I have repeatedly stated that players who are being ass hats deserve to be pelted with dice. Straw man arguments are not helping. The player is being an ass hat. You can remove any of these elements simply, without having to resort to a "I just don't like it."
The DM has to decide whether or not you can enter towns, and deal with a split party if you cannot. The DM has to decide whether or not you take penaties to certain things, everyone hates me, whatever, and deal with the whining when you complain that the DM has tacitly vetoed your concept after the fact because he is being gimped in actual play. No matter how you slice it, playing the reaction of the world to a character always requires more effort that playing that character, assuming any sort of cohesive setting at all.
Yup. You're right. Exactly like the DM has to determine how the world reacts to EVERY OTHER PC in the game. He has to determine how the world reacts to the "allowed races" as well. How is this any different?
Again, assuming the player isn't being an asshat. Asshats need to be pelted with dice. On either side of the screen.
Agreed. And one of those consequences might be that the DM says No.
The DM never has to run a game including elements he doesn't like, just as the players never have to play in a game including elements they don't like.
So, you argue that no player can say "No, I hate games without dragonborn, you can't play it" while arguing that the DM cannot say "No, I hate games with dragonborn, so I will not run one"?
Colour me confused.
RC
No, I argue that the DM should not say, "I hate X, therefore my personal preferences trump yours. No matter what compromises you make, no matter what elements you bring up, you cannot have this. Not because there is anything mechanically wrong with it, or even genre issues. Solely because I don't like it."
Look, take these two hypotheticals (and look ma, no screwing around with totally bogus examples):
1.
Player: I want to play a Dragonborn in this campaign.
DM: Well, I don't really like the idea of ancient dragonborn empires. It doesn't fit in my campaign. How about you keep the dragonborn racial stuff, but, we rebrand it so that it fits in my campaign?
Player: What? No way! I insist that you keep dragonborn exactly as they are in the PHB.
This player is an asshat. He deserves to be pelted with dice. The DM tried to compromise and the player is being a jerk. Everyone, I hope, agrees that this is a bad player.
2.
Player: I want to play a Dragonborn in this campaign.
DM: Oh man, I hate that crap. No, not in my game.
Player: Well, I really like them. I like the idea of them. I know you have a pretty detailed setting, but, what can we work with? Maybe, my character went to sleep at a crossroads, under a full moon on the night of the great Conjunction, surrounded by faerie rings and when he woke up, he was in your world. He survived living off the land and managed to befriend a lonely charcoal burner. He learned the local language and culture from him and has now set off to find a way home. Hrm. Maybe he takes a -2 to diplomacy checks, after all he's scary looking, and people's initial reactions are unfriendly? That might work.
DM: No way. You absolutely cannot play a dragonborn no matter what. It's my game and if you don't like it, there's the door.
Now, me, I'd be out the door. Any DM who had his sphincter that puckered about something like this would be one I'd never want to play with. But, apparently, several people here would pat him on the back and congratulate him for being a great DM.
Do I have that right?
ProfessorC said:
The question is, what is so damnably difficult about just making a new character when it's apparent the DM doesn't like the one you're trying to push on him like some cliched drug dealer?
No, to me that's not the question. My question is, why is it so damnably difficult for the DM to give that tiny little inch to make his player happy? Just because he's in the big chair does not give him the right to beat the player over the head with his personal preferences.
Again, assuming no one's being an asshat.