James McMurray
First Post
Delevelling a Solo and putting in multiple other creatures in the same encounter is a mistake.
To clarify, there were no other opponents in the fight. We'd had another fight earlier that day with some carrion crawlers and dire stirges. It was then that other resources were used.
This isn't apparent but the higher in the tiers you go, the more such situations pop up. Is Swallow Whole a bad predicament? Yes. But there are worse situations, such as Petrification. Or getting reduced to 0 hit points immediately thanks to a Finger of Death and the like. You might as well avoid fighting Orcus because he can bring you down from full hit points to zero.
Epic characters capable of fighting Orcus often get more powerful if they are dropped to 0 hit points, and it's not something that will take you out of the fight unless nobody invested in ways to heal people (in which case I'd wonder how you survived to 30th).
Getting bloodied is a bad situation to be in, in much the same way getting damaged is a bad situation. But in general, "bloodied" should be a signifier that things start to happen, either in a positive way (i.e. the Dragonborn's bonus to attack rolls kick in) or in a bad way (i.e. certain abilities can only be used when someone is bloodied). Some monsters also start to behave differently when they are bloodied (getting hurt does that to you).
All very true. How does it apply here?
As was mentioned there are numerous creatures with "off" buttons, so to speak. There are also protections in place so that it does NOT come down to a single roll like it did in 3.5. This is what they wanted to remove. A beholder's petrification I believe requires 3 failed saves. This is fairly unlikely to occur especially if you have allies that can help with those saves via various abilities. The case is similar with the worm. To be swallowed whole you need to:
a) be within range of the worm
b) be HIT by the worm
c) be bloodied
d) not have broken the grab before you get bloodied
I think thats a fairly decent set of circumstances that result in a player being taken out of combat.
So you're saying that yes, you would use a monster with an ability that reads "target player must sit in the corner." Cool. I hope you're reading your players well. Nobody I know would enjoy that.
The disk would have helped in that the worm would not have attacked you first most likely since it cannot sense the disk via tremorsense (which it uses when underground). In any case, I can't imagine the worm would have just as easy a time swallowing someone else unless it was significantly above your guys level. I mean I can see why a wizard would be easier to hit and have a harder time breaking out of its grab. But if NO ONE had a chance to do so (barring very high rolls) thats a mistake on the DMs part for putting a monster against you that is too tough.
I don't know that nobody could have avoided it. I don't have our stats memorized, and don't know exactly what its stats were. But it's got around +19 to hit vs. Fortitude. Assuming our toughest party member (the paladin) has a Fort defense of 23 (4/con + 6/level + 3/item), that's an almost guaranteed swallow. Solos are designed to be hard to hit and rarely miss on their own attacks, which is great until those attacks tell someone to go sit in the corner and watch everyone else play for 2 hours.
Hang on a sec. James McMurray, you said earlier that the purple worm can bite for 25 points of damage. Even a full size purple worm can only do 23 damage and this one has been deleveled by 4. At 12th level, he should be doing 2d8+5 points of damage (using the rules on page 174 of the DMG).
It was an estimate. I don't know exactly how much damage he was doing. It was 2 weeks ago and I wasn't taking detailed notes like I sometimes do. The GM rolls behind his screen, so I don't know what the thing's damage dice were.
That's an average of 14 points per round. You're a 12th level wizard. You should have 58+con hit points. That's a minimum of 34 (assuming a 10 con) hit points before you're bloodied. This thing bloodied you in two rounds? That is definitely very unlucky.
I've got 76 hit points (Toughness and a 12 con). I started the fight slightly hurt though, because it wasn't worth spending my last surge to fix ~10 damage. 14 average per round would have put me exactly at bloodied, so that sounds right.
I think I'm done here though. This thread has turned from me trying to point out a bad rule to me trying to defend the fact that I think its a bad rule, defend my GM, and argue what-ifs to prove that we did everything we could have done under the circumstances.
Some people seem to think that a power which easily and near-unavoidably shuts down a PC and gives a player the most boring game of their life is fine. Others don't. My goal was to make sure that people know the Purple Worm (and Feymire Crocodile) have that ability, and I think I've done that as best I can.
Use it if you want. I won't.