Okay, you ignored my previous question(s), and I try to keep them simple, but I don't worry as you sort of answered them anyway.
With regard to the above quote, where do you draw the line if you were the DM? If someone comes up with whatever character concept they want, and they can make it fit in your game, since you are DM, do you allow it, or do you draw the line at some point? Or do you allow whatever they can come up with as the player should win?
-wally
Apologies for not answering your question. Not avoiding, just missed it in the scrum.
The point here is, there is no real line to draw. If I can come up with a fairly decent reason why something shouldn't be in the game (and by decent, I mean one that I can honestly believe and the other person can at least acknowledge, if not agree with - yeah, that's vague, but, it's going to come down to situation and not something I can frame completely) then it's gone. If, OTOH, I take an honest look at an idea and the only reason I want it gone is because I don't like it, then, IMO, I should back down and allow it.
In other words, ties go to the player.
That's an interesting view. I'm not sure that I agree 100% with this, but it's not completely without merit.
Of course, as others (obryn?) have noted, the examples of this would be vanishingly small - most DMs would say "I don't want dragonborn/elves/furries because they are unbalanced/inappropriate/covered by another race/too foreign/too normal, etc", rather than a virginity/cheetos-flecked rant of "because they SUXXORS and I HATES them!!11!"
Yes, I do think this is vanishinly small. It did, however, happen to me, as I pointed out above. Many people are painting me with a brush that I am trying to strip DM's of all authority and ram my ideas down their throat. That can't be further from the truth. I'm talking about a very corner case, one that likely won't happen all that often.
Really, I'm addressing this more to DM's than to players. You're right, the DM could lie and there'd be nothing you could do about it. However, if the DM takes an honest look at the element, trying to be as objective as possible, and can't really come up with a compelling reason to ban it, besides "I don't like it", then he should allow it.
Again, IMO.
For example, someone above (Mallus I believe, too lazy to fight the slow boards tonight to look it up) hates tinker gnomes. Loathes them. I wonder though, if the player said, "Ok, how about an gnomish artificer? I really dig the whole Macgyver thing and I can make all sorts of cool toys using the Artificer mechanics", would he still say no?
Remember, all the way along, I've said that the players and the DM should be willing to compromise and find common ground. Where I differ from Jackalope King is that when a deadlock occurs, based solely on taste, the nod should go to the player.
This is why all the ridiculous examples aren't really what I'm talking about. Yeah, if someone is trying to ram something into the game that breaks genre, for example, and does absolutely nothing to try to make it fit genre, then, sure, he's wrong. However, if the player makes an honest effort to fit the concept into the setting, and succeeds to a reasonable degree, then the DM should back off.
Honestly, I think the standard wisdom is that in the case of a deadlock, the DM gets the nod. That's what I'm questioning. Both sides have made compromises, the concept fits into the setting, it's just that the DM really hates something about that concept. In other words, it's the DM's personal hang up. I think that the DM should get over it. The DM gets to control so much of the world. Every single element, other than the PC's. Letting the PC's stake out a claim around their character is not the huge concession that some are painting it to be.