Okay, let's get this out of the way: One True Way-ism is idiotic.
Its a good thing i am not advocating a "one true way", simply explaining the way it is.
Says you. Others would not say so. The PC paladin is important in the sense that he is whose story is being followed at the moment; that does not, from an in-world perspective, make him more important than the NPC paladin.
True, but its irrelevant. Because there is no "in world perspective" there is only a DM and a DMs players when you play DnD. No one else exists. The "20th level paladin" is created entirely so that the players can interact with him/her and/or aspire to be like him/her and/or have some other effect on the players.
Clearly level has an impact on the game world itself, as a character with a higher level is capable of more, is more resistant to damage in general, and has a better chance of performing tasks. As such, level does exist, though not necessarily in a readily-determined fashion.
No, level does not exist, you are misunderstanding the way the game is set up.
"Level" is a construct that NPCs and Monsters have to make it easier for DMs to find appropriate challenges for their players. It is nothing more. When you want a harder challenge you use a higher level. If you want something that will kill them, an even higher level. If you want a cake walk, you use a lower level. If you want lots of guys that go down fast but still a threat, you use minions. If you want a few guys who are really strong, you use elites. If you want one guy who is amazingly strong, you use a solo.
Outside of the combat with your players, these creatures have no stats, have no roles, and are only what the DM wants. They do what the DM wants when the DM wants because of the effect that the DM wants them to have on the players.
When you're playing, you won't know that a guy is a "20th level paladin". You will know what he looks like, how strong he is, and will know about how much ass he kicks when he kicks some ass or others talk about how much he kicks ass. His strength, abilities, items, stats, powers etc are all amorphous until he comes in contact with the players and shows them off(unless the players get some rumor like, "I heard he enthralled an entire group of orcs with his word alone, then knocked them over with a wave of his hand!" which might describe some of the "powers" the guy has)
All that work defining the paladin is worthless if you aren't using him in combat against the PCs. Because outside of combat with the PCs he acts exactly as you need him to act when you need him to act for the reasons you need him to act because you, the DM, said so.
I.E. 20th level paladins don't exist. In fact, if you were to fight the guy as a "challenge" he, as a 20th level Paladin could not even be statted as a 20th level paladin NPC or PC. Because if he was, it would be impossible for him to be a proper fight for your party(either his attacks/defenses will be too high because he will be way above your level, or he will be a push-over). He would have to be statted as a lower level solo NPC/PC.
edit: And similarly, if you came across this guy later in your career where he was weak compared to you, and he and his 20 paladin buddies came to stop your nefarious plan, you would not be able to stat him as a level 20 paladin, because your party at level 30 wouldn't even be bothered by him and his friends wiffing 19/20 attacks against you. You would have to stat them as a level 30 minion for that fight, or 5-10 level 26-30 normals. Because otherwise the fight would be boring, pointless and would suck. And no one likes boring pointless fights that suck.
edit2: To put it even simpler, "Paladin" is a construct that players use to define their powers and how they advance through the game. Nothing more, and nothing less. I have a player who is playing a monk. With daggers and shruikens on an unaltered rogue class because that is how he wanted his monk to play. And the only thing his rogue class determines is how he resolves conflicts with the various encounters and challenges that face he and the rest of the party.
So yea, you and he are wrong, have no clue what you are talking about and don't have a grasp on how games are supposed to be played and not read.
Ah, of course, D&D is all about killing things and taking their stuff. I see that you have a very sophisticated approach to gaming.
Cut the One True Way crap. It's stupid and childish.
If you want to have a game where players rule kingdoms it will not be DnD. It will not be any edition of DnD. Because DnD is not that game. I suppose you could indeed play DnD with only skill challenges as 5 players and a DM sit and each do individual challenges while the others sit and wait.
No, DnD is, has, and will always be a game about a bunch of heroes getting together and solving problems at the same time. A bunch of heroes getting together and solving problems while they are all not anywhere near each other is not fun. It leaves people sitting idle while others do stuff. It works for books because there are no actual players involved(E.G. if you had to define who was a "player" in LotR the only players would be Gimli, Aragorn, and Legolas [and maybe Merry and Pippin, statted up after Boromir bit it] since they are the only characters that do not spend significant time doing other things away from everyone else)
As someone else said. DnD is not Merchants and Mavens, you can make it be like that well enough, but its not that game. Its not Kings and Fiefdoms either. Its Dungeons and Dragons, its about a bunch of heroes who get together and solve problems together.
No, good sir, you simply seem incapable of comprehending the idea that someone out there might not interpret the game exactly the same way you do. Not everyone plays D&D as a game of "kill things and take their stuff." Some people want something somewhat more immersive and complicated and simulationist. If you don't, that's fine, but don't tell people they don't understand RPGs when they don't see gaming in the exact same light that you do.
It has nothing to do with "killing things and taking their stuff" it has to do with a fundamental misunderstanding that DnD is a game where 4-6 people sit down and play a game where one of them talks about the world they are in and the other 3-5 interact with it and they all flesh it out together. The person I am responding to seems to think that DnD is a game where the world is run through a computer simluation and the DM simply is there to be a computer for his friends, to design a plot then input it into the formula, calculate the statistics and wait for the players to solve it or die trying.
That is fundamentally not what DnD is, its a game played between people where they are collectively crafting a story. The only parts of that story that are contested are what happens when the players will conflicts with the DM's will and so these are the only rules that exist. Because you don't need rules when players and DM are in agreement, you don't need rules to define the world until the players and DM are in conflict about that part of the world.
Celtavian thinks you do, and he is objectively wrong in his belief that said rules are important. He is reading the RPG for the sake of reading it, and not reading it for the sake of playing it.
That opinion is just awesome, really. It's why I'm posting this response, even!
You're definitely entitled to your stupid opinion
