The only area in which I agree with the OP is in racial ability mods. (In particular, getting rid of the d4 HD and the incentives for favored classes are big plusses, as far as I'm concerned. FWIW, Monte Cook is on record as saying that the only reason he accepted d4 HD without more of a fuss is that bear's endurance had a much longer duration in 3.0. He redid the sorcerer long ago with d6 HD.)
Fair enough, but Monte Cook did not give Wizards and Sorcerers a starting hit point bonus, a favored class hit point bonus and an improved toughness feat on top of the higher hit dice.
As to the favored class incentives, I far prefer them to the 3.5E favored class mechanics, so they are definitely a positive change. That does not change the fact that they add to power creep though, it just says that sometimes power creep of a new mechanic can be outweighed by the benefits the mechanic brings. But yes, I would keep the current favored class rules.
I haven't crunched the numbers (and can't check right now), but how does Pathfinder's "standard" point build correspond with 3.5's? I read that you can build the elite array (15, 14, 13, 12, 10, 8) with both, but I'm wondering about higher scores. Is it more or less expensive to spike a stat or two? If it's more expensive, maybe "dual +2" is okay. If it's the same, or less expensive, I think that the double-bonus needs to go.
It depends on the how hight you want to spike the stat, but if you want to go high, it is indeed more expensive than in 3.5E, but the balancing ought to be based not just on point buy, but also on the standard/modern rolling method.
And there's a simple fix: just let the player pick one of the two potential bonuses.
That's what I suggested on the paizo boards, as one of the potential solutions, but as you can see on this thread, the reaction was mixed: http://paizo.com/paizo/messageboard...CreepInPathfinderThe222AbilityScorePowerBoost