Mustrum_Ridcully
Legend
No, sounds cheesy.Really? Never? You never had space marines accidentally crash land on your D&D world? You never threw in high tech treasure and reveal at the end of a campaign that the "fantasy world" was really a post apocalyptic earth? You never armed illithid with technobabble arcane instruments because they were fifth dimensional invaders from the dark between the stars?

But when I wanted some sci-fi D&D, I played Dragonstar. So maybe that's why it never occurred to me.
Though wait... I once included a few outsider constructs that were essentially Cylons.

I honestly don't know how inspiring the 4E core rulebooks are, because I read the Races & Classes and World & Monster books - and they gave me a lot of ideas. I think the core rules do indeed have less fluff then those two books, which is a shame.Okay, maybe I'm just wierd, but to me D&D was always wide open and stuff like I listed above was as likely to occur and as "appropriate" as liches, dragons and evil cults.
Really, the realization just made me realize what's missing from E for me: inspiration. I am getting ready to be a player in a 4E game (I like gaming with my friends + they are playing 4E = Reynard plays 4E) and reading through the PHB gave me no inspiration at all for an interesting (and by that i mean outside of tactically interesting) character. The MM is the same way. I have some love for the 4E DMG, actually -- despite the distinct lack of futuristic firearms -- but otherwise the scope and intended play of the game just feels limited.
Anyway - -they should have kept tradiiton alive and put guns -- even matchlocks -- in the DMG.