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Well, the existence of guns in your game is easily corrected, but the presence of guns -- and by extension a degree of openness, options and "this is your game, even if you want elves firing laser blasters at mutant cyborg dinosaurs" -- in the DMG is not easily correctable. As I said, it is emblematic of an overall design philosophy, one that, instead of giving you the toys and telling you to go play, tells you how to play.
Reynard, I agree with you on this point, and I think it's what makes 4e feel both incomplete, limited and like WotC is being purposefully stingy with material.
I think the DMG is still quite good at getting across the feeling of playing whatever kind of game you wish. Hell, it even discusses how the play a variety of games.
Simply because they didn't include firearms doesn't mean that this is no longer the case. I rather have them in a supplement personally (this is from someone who has relatively advance (Civil-War Era) firearms in basically all my D&D games).
It's not just firearms. Numerous threads have popped up about the limited number of classes, rituals (spells), equipment, etc. It's all these things together and the fact that they were parsed down from the previous edition that is the bigger overall issue.
Can I just ask why, you would rather have them in a supplement. I mean I'm all for supporting a gaming company, but you're telling me if they said... "Hey everybody's PHB will have firearms in it...except Fallen Seraph's and it will be the same price" ...you would see this as a good thing for you?
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Huh. See, I feel the opposite: the DMG has tons of toys for me to play with: skill challenges, monster design, dungeon design, traps, templates. They've thrown the door wide open in terms of revealing their design philosophies (which is typically not so clear, in any edition of any tabletop game) and said "have fun." So I feel very comfortable saying "This rule doesn't exist, but with XYZ tools, I can create a satisfactory representation."* If you feel that, by excluding certain items (e.g., guns, certain feats, certain skills, certain classes), they've closed doors rather than opened them, that's certainly valid, but it's not something I've experienced.
*Let me be clear: I'm not saying this couldn't be done in 3.x. I'm just more comfortable doing it with 4th. There are a number of reasons why, not the least of which is that I started with 3e when I was 17, I'm now 25 and have a lot more experience as a player, DM, and amateur designer.
Where are the rules for building your own traps? Where are the rules for designing your own classes or balancing powers? 4e breaks certain things down, I'll readily admit that... but it's woefully inadequate about other things, so in my mind it kinda balances out.
Yeah, I've had all sorts of cross over stuff in the past. Not so much in 3e, but certainly before that.
I hope we do get some decent firearms rules. It would be nice to use the 4e rules for a more Steampunk style game.
I would point out though that they yoinked pretty much ALL equipment from the DMG - magic items, and all. So, it's not a huge surprise that guns didn't make the cut. I could easily see it being in the Adventurer's Vault or in a later supplement.
One of the points the Devs were very adamant about was only including elements that actually worked. No half assed chucking in random stuff that sort of worked. ((Now, whether they succeeded at that is a different issue)) So, I can understand why they wouldn't include firearms until such time as they do it right.
You know this line... " One of the points the Devs were very adamant about was only including elements that actually worked. No half assed chucking in random stuff that sort of worked." ...is getting real tired real quick. I mean at what point do you actually say... "Hey, if you don't have the material to fill a $35 to $40 dollar book then don't publish the book till you do. And no, increasing the font size doesn't make up for it. IMHO, the 3.5 books had way more in them than the 4e books, it was an all around better deal for it's price and it allowed more information to go in the PHB's.
3.5 PHB ( 320 pgs & smaller font)
3.5 DMG (320 pgs & smaller font)
3.5 MM ( 320 pgs & smaller font)
4e PHB (320 pgs & larger font)
4e DMG (224 pgs & larger font)
4e MM (288 pgs & larger font)
so we've got a net loss of... 960-832= 128 pgs... and this doesn't even take into consideration the amount loss to font size.