I guess my experience and view of D&D would be pretty unique because of my background. I started playing D&D in the mid to late 90s with 2nd edition in highschool. We were a bunch of recent HK immigrants to Canada so we weren't brought up with traditional Sword & Sorcery or LotR influences. Heck, I don't think we ever did a traditional Gygaxian dungeon crawl in our games because it never occurred to us that we should just go to an old tomb and rob it because we wanted to get rich. I didn't even know who Gygax was back then.
Instead, we were heavily influenced by anime, JRPGs and wuxia. We used the D&D system simply because it was the famous one, but we changed whatever we wanted in order to incorporate the cool stuff we were watching. If it was cool, we tried to make it work. We tried to make jedi classes, kungfu classes, etc. My paladin had the ability to turn hp into to hit and damage bonuses in order to emulate powers from DBZ.
So, as a result, I never thought of D&D being restricted to medieval fantasy. It was simply a system that allows me and my pals to escape reality and do fun things. We were never burdened with "this is the way D&D should run coz this is tradition and what D&D was made for." Instead, my gaming approach had always been: "If it's fun or cool, I'll try to make it work." Thus, when the anime/wuxia influenced ToB came out, I was happy. When 4e came out with slick powers and simplified rules, I was overjoyed. I had no sacred cows when it came to D&D. I have no problem with D&D incorporating whatever works from whatever source and getting rid of anything that was clunky or makes for poor play.
To me, D&D is simply a game where you and some friends play the hero who kills the dragon and saves the princess and have a good time. I both admire the comprehensive and all inclusive rules of 3.5 as well as the elegant math and speedy gameplay of 4e. I like to go to CharOps and analyze the math or go to other gaming forums to discuss the different aspects and rules of D&D. But at the end of the day when I sit down at the gaming table, it's just a game to relax and have fun. Whatever the rules, whatever the edition, it doesn't matter much to me.
Instead, we were heavily influenced by anime, JRPGs and wuxia. We used the D&D system simply because it was the famous one, but we changed whatever we wanted in order to incorporate the cool stuff we were watching. If it was cool, we tried to make it work. We tried to make jedi classes, kungfu classes, etc. My paladin had the ability to turn hp into to hit and damage bonuses in order to emulate powers from DBZ.

So, as a result, I never thought of D&D being restricted to medieval fantasy. It was simply a system that allows me and my pals to escape reality and do fun things. We were never burdened with "this is the way D&D should run coz this is tradition and what D&D was made for." Instead, my gaming approach had always been: "If it's fun or cool, I'll try to make it work." Thus, when the anime/wuxia influenced ToB came out, I was happy. When 4e came out with slick powers and simplified rules, I was overjoyed. I had no sacred cows when it came to D&D. I have no problem with D&D incorporating whatever works from whatever source and getting rid of anything that was clunky or makes for poor play.
To me, D&D is simply a game where you and some friends play the hero who kills the dragon and saves the princess and have a good time. I both admire the comprehensive and all inclusive rules of 3.5 as well as the elegant math and speedy gameplay of 4e. I like to go to CharOps and analyze the math or go to other gaming forums to discuss the different aspects and rules of D&D. But at the end of the day when I sit down at the gaming table, it's just a game to relax and have fun. Whatever the rules, whatever the edition, it doesn't matter much to me.
Last edited: