Let me start with a caveat that this is really the only part of the Adventurer's Vault that I have some issues with, the rest of the book looks awesome!
I took a look at the whetstones and elixers, and absolutely love that section. Good consumables that last the whole encounter, looks great!
Then I look at alchemy, and I can't help but feel a little underwhelmed. While some of the alchemy looks good and lasts a while, much of it, like alchemist fire just seems too expensive for a single use. It doesn't do more damage than I would normally do, it doesn't have a higher attack bonus than I would normally have. It just has a different effect and costs a fair amount of money.
Maybe at 6th level I have so much money I don't care, but tossing away 75 gp a pop on this stuff seems a bit out there. Now I wouldn't mind it if the effect was particularly powerful, or I got a really nice attack bonus with it, but I don't. It lets a fighter do a mini wizard at will or a close approximation, but...again, it just seems like too much money.
Also, let me add in the point that I think the scaling is granular enough. For example, a +9 vs reflex at 6th level is an attack roll that most character's at that level will make. But what about at 8th...or even 10th? By then I likely have a +2 to +3 more bonus by then. Suddenly a +9 attack roll seems even weaker
I'll throw it out to the gallery for their opinions. I can see my character loving the whetstones, but becoming an alchemist just seems to get you a bunch of fancy attacks and a crapload of debt.
I took a look at the whetstones and elixers, and absolutely love that section. Good consumables that last the whole encounter, looks great!
Then I look at alchemy, and I can't help but feel a little underwhelmed. While some of the alchemy looks good and lasts a while, much of it, like alchemist fire just seems too expensive for a single use. It doesn't do more damage than I would normally do, it doesn't have a higher attack bonus than I would normally have. It just has a different effect and costs a fair amount of money.
Maybe at 6th level I have so much money I don't care, but tossing away 75 gp a pop on this stuff seems a bit out there. Now I wouldn't mind it if the effect was particularly powerful, or I got a really nice attack bonus with it, but I don't. It lets a fighter do a mini wizard at will or a close approximation, but...again, it just seems like too much money.
Also, let me add in the point that I think the scaling is granular enough. For example, a +9 vs reflex at 6th level is an attack roll that most character's at that level will make. But what about at 8th...or even 10th? By then I likely have a +2 to +3 more bonus by then. Suddenly a +9 attack roll seems even weaker
I'll throw it out to the gallery for their opinions. I can see my character loving the whetstones, but becoming an alchemist just seems to get you a bunch of fancy attacks and a crapload of debt.
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