JollyDoc's Rise of the Runelords...Updated 12/22

Sweet!

I have another little question - I'm DM-ing this at the weekend for 6 players. The characters are from another adventure and 3rd level, so I'm starting with them saving Aldern from some goblins (and making an impression), and skipping straight to Thistletop. How much did you pump up the numbers or add levels to bad guys for your group?
 

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Sweet!

I have another little question - I'm DM-ing this at the weekend for 6 players. The characters are from another adventure and 3rd level, so I'm starting with them saving Aldern from some goblins (and making an impression), and skipping straight to Thistletop. How much did you pump up the numbers or add levels to bad guys for your group?

I actually did not add any levels to named NPC's. I learned my lesson about that in previous AP's. Instead, I have, in general, been doubling the number of mooks, ie goblins, ogres, etc. Mooks with levels, or tougher monsters, I increase their number by about 1.5, so if there are 2, then I put three, etc. It's worked pretty well, but we found this week that at the end of Hookmountain, all of the PC's are about 10k xp shy of 10th level, which they need to be to start the next adventure, so we're going to be running a linker.
 

Thanks a million, JD - that's a simple guideline. Cheers!

We're playing for about 18 hours so should get a ways into the Skinsaw chapter. Then it'll be six months before the next session, but still...I'm really looking forward to it :)
 

Great Story Hour

This is great

I have never read your stuff before I really enjoy this

Ill be running this once our Masque of Red Death Camp ends

I will have to read some of your old story hours

Is there any Prestige classes or are these guys strait core classes
 

Sorry, JD, another question - did you increase the size of any of the areas to accomodate all those extra mooks? I'm thinking of the now 20 goblin refugees...
 


This is great

I have never read your stuff before I really enjoy this

Ill be running this once our Masque of Red Death Camp ends

I will have to read some of your old story hours

Is there any Prestige classes or are these guys strait core classes

Welcome! We're always glad to have new readers! Let's see...Reaper is straight Dread Necromancer, Draton is pure cleric, Duerten is the Pathfinder Holy Warrior variant of cleric, Dexter is a rogue, but, and he'll have to correct me on this, I believe he has taken a level or two from Book of Nine Swords, but I can't remember in what. Adso is pure monk, Sinclair is warmage, and Cruemann is a fighter, albeit specialized in the bow.
 

Sorry, JD, another question - did you increase the size of any of the areas to accomodate all those extra mooks? I'm thinking of the now 20 goblin refugees...

No, I didn't. The goblin mooks all fit, although tightly. I did have a slight issue with the ogres in Fort Rannick, because some of the internal rooms were not large enough, so I just left those numbers as written.
 

Have you made any changes for Pathfinder with the new classes?

How are you doing 0 level spells for the Dread Necro we have a house rule i took from Pathfinder for the 0 level spells
 

Have you made any changes for Pathfinder with the new classes?

How are you doing 0 level spells for the Dread Necro we have a house rule i took from Pathfinder for the 0 level spells

Not really. So far, the classes outside Pathfinder have meshed well. We've made cosmetic changes, like d6 for warmage instead of d4, etc. Same for 0 level spells for Dread Necromancer...treated like wizards.
 

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