Nahat Anoj
First Post
While I'm not upset that Craft got the boot, I could see a place for it. *If* it was kind of a "mundane Arcana." That is, you could use it to detect the value of an item, appraise the soundness/weakness of a structure, jury-rig something, disarm mechanical devices, know stuff about contructs or vehicles, and so on. Craft "rituals" could be used as the basis of learning "recipes" for mundane items - although items made with Epic Craft "rituals" would be truly badass.
Classes that would get Craft as a Class skill might be Rogues, Wizards, Artificers, and Fighters.
So I definitely think an adventure-focused version of Craft can be made, and I think it would dovetail nicely into 4e, particularly for more steampunk-y games. Just about the only "problem" is that dwarves should really get a +2 bonus to Craft - should they give up their +2 to Endurance or their +2 to Dungeoneering to get it? (I'm tempted to say Endurance, because they already get a little boost from their +2 Con, but it still sticks in my craw!
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So I definitely think an adventure-focused version of Craft can be made, and I think it would dovetail nicely into 4e, particularly for more steampunk-y games. Just about the only "problem" is that dwarves should really get a +2 bonus to Craft - should they give up their +2 to Endurance or their +2 to Dungeoneering to get it? (I'm tempted to say Endurance, because they already get a little boost from their +2 Con, but it still sticks in my craw!
