Mark Hope
Hero
Not every setting has the characters swimming in gold by 3rd level, and nor is their ability to craft their own gear irrelevant. In my Dark Sun games, for example, the ability to make your own weapons and armour is highly useful. Vital even. When the angry braxat sunders your prized obsidian longsword, and you're a week from the nearest settlement, you better be able to make a new one (unless you're planning to handle your next battle relying only on harsh language and a smack on the bum). For bards, the ability to craft poison (see Complete Adventurer) or make alchemical items is also a core need of the class. And, given the harsh nature of the setting, I don't want these efforts to be hand-waved away. I want the possibility of failure to be real and present. It's part of the setting flavour, after all. And I'm sure Dark Sun is not the only gameworld where such things are a part of regular adventuring life.