Cadfan said:
"Just wing it" is a model.
I'm not disputing that at all.
I mean, the thread is entitled: "Profession/Crafting skills: Why?"
Why? Because sometimes you need a
model that is more robust than "just wing it."
When are those times?
When the
style of game that you play asks for it.
That's why "just wing it" isn't always a good model.
So given the two options, "winging it" (often known as "roleplaying) and "3e rules," I go for winging it.
I can't vote for some undefined hypothetical third system that is better than the two known possibilities because that doesn't seem honest.
Those aren't your only two options, though. Not by a long shot.
And for those who need more than "winging it," 3e rules are at least better for them than 4e rules.
Because "wing it!" isn't always (or even often) a useful way to model something, but it can be useful for something you don't want to pay much attention to.
Sometimes, combat is modeled by "wing it!" because it's not something you want to pay much attention to, depending upon the focus of the game.
4e assumes you don't want to pay much attention to craft/profession, but thinks you'll want to pay a LOT of attention to combat.
Whether or not that suits you is largely dependent on your
style of game.
Hope I'm not losing you, here?