pukunui
Legend
Hi all,
I am considering adding the monster power Recharge effect to PC powers. Essentially, what I propose to do is this:
As a non-action at the start of your turn, you may attempt to recharge any one spent encounter or daily power by rolling a d6. If you are attempting to recharge an encounter power, it recharges on a roll of
or
. If you are attempting to recharge a daily power, it recharges on a roll of
. This is regardless of whether the power hit or miss when you used it first.
The Reliable keyword essentially means that the power automatically recharges on a miss. If you hit with a Reliable power, however, you can still attempt to recharge it as above.
Now, obviously, this is going to make PCs more powerful but I think it will make fights more interesting and less likely to devolve into hackfests where the PCs have spent all their interesting powers and are desparately trying to whittle away the big boss monster's massive hit points with only their at-wills (while the big monster's abilities recharge every so often, causing the PCs massive injuries in the process).
Allowing PCs the chance to recharge their encounters and dailies means that a) they might actually use them more often and for more interesting reasons and b) they might actually be able to end long slog fights quicker. I think it has the potential to be even more cinematic this way, and I don't see how they'd be able to "spam" better powers this way because they don't automatically recharge. They could spend an entire encounter trying to recharge a power and have it fail every time, whereas in a different encounter it could recharge every time.
Hey, if it works for the monsters, why not for the PCs too?
What do people think? Am I crazy? Are there consequences I haven't considered? Would you want to play with this rule? Thoughts please.
Cheers,
Jonny
p.s. I'm not really concerned with balance here. So far, I've found that 4e is inherently stacked against the PCs anyway, so in my mind, this would be putting the ball back in the PCs' court if not merely leveling the playing field.
I am considering adding the monster power Recharge effect to PC powers. Essentially, what I propose to do is this:
As a non-action at the start of your turn, you may attempt to recharge any one spent encounter or daily power by rolling a d6. If you are attempting to recharge an encounter power, it recharges on a roll of



The Reliable keyword essentially means that the power automatically recharges on a miss. If you hit with a Reliable power, however, you can still attempt to recharge it as above.
Now, obviously, this is going to make PCs more powerful but I think it will make fights more interesting and less likely to devolve into hackfests where the PCs have spent all their interesting powers and are desparately trying to whittle away the big boss monster's massive hit points with only their at-wills (while the big monster's abilities recharge every so often, causing the PCs massive injuries in the process).
Allowing PCs the chance to recharge their encounters and dailies means that a) they might actually use them more often and for more interesting reasons and b) they might actually be able to end long slog fights quicker. I think it has the potential to be even more cinematic this way, and I don't see how they'd be able to "spam" better powers this way because they don't automatically recharge. They could spend an entire encounter trying to recharge a power and have it fail every time, whereas in a different encounter it could recharge every time.
Hey, if it works for the monsters, why not for the PCs too?
What do people think? Am I crazy? Are there consequences I haven't considered? Would you want to play with this rule? Thoughts please.
Cheers,
Jonny
p.s. I'm not really concerned with balance here. So far, I've found that 4e is inherently stacked against the PCs anyway, so in my mind, this would be putting the ball back in the PCs' court if not merely leveling the playing field.