Martial Power - What do you hope to see?


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That One Guy

First Post
So, third stat builds? Say, an Int build for rogues, or a Wis build for Warlords?

Also, I realized I want a MC feat for classes to count as two-blade or archery for ranger paths.

I liked that article. The 20th level power is crazy for a party with rogues and MC rogues. Granted, I only skimmed it. The flavour I did see I dug.

I agree that AV had an appropriate influx of items. It also seemed like those items were made to cover the upcoming books, so I doubt more items will be coming. Unless there are weird superior weapons or magical properties? But even then, I really think they would be out of place - unless they were somehow martial power source only.

I second a military-minded epic destiny aimed at warlord.
 
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Verys Arkon

First Post
It would also require clarifying how one switches one's grip on a weapon in terms of the rules. But that's needed anyways.
Off-topic, but I see the D&D Q&A for today (Oct 8) deals with this.

Q: I wield a longsword. When I change from one hand to two (or vice versa), what type of action is that?


A: Changing the number of hands you are using to hold a weapon can be done as a free action.
 

Cadfan

First Post
I know, I saw that.

I can't say that I'm pleased. By rules as written, the swordmage hand jive works, even if its still dumber than dirt and undoubtedly not the intention of the designers (its too big an issue to be intentionally hidden away as much as it is). Too bad that WOTC almost never erratas this sort of thing.

It also makes my dreams for a versatile weapon fighter build much more difficult. Instead of having two "modes" that you switch between round by round, thereby creating interesting choices and consequences, you will be able to get the benefits of whichever mode you need whenever you need it. Benefits could still be assigned so that wielding only a versatile weapon was a worthwhile choice, and powers could still be themed to represent attacking with one hand free or with a two handed weapon, as necessary to make the class interesting. But there's less room for creative design than there otherwise would have been.

A versatile weapon fighter build could be created at this point with only the following:
1. Bonuses to fix weapon damage and/or ac, a la the tempest fighter.
2. Some plan for the mechanical "theme" of fighting with a free hand. I would pick grabbing.
3. One at will themed to represent having a free hand.
4. An encounter power at levels 7, 17, and 27, available only to the versatile fighter (so that you could pick up weapon themed powers at 3, 13, and 23) that matched the chosen theme.

That would cover it, honestly. One mathematical adjustment, and four powers, and you're done.

I guess I could write that up myself. Give me a bit.
 

Vayden

First Post
Oooh - Smart Rogue!! Something that uses Int as a trigger on a bunch of rogue stuff. Yes, I know it's sub-optimal, but it's juicy and fun. :)
 


That One Guy

First Post
Off-topic, but I see the D&D Q&A for today (Oct 8) deals with this.

Q: I wield a longsword. When I change from one hand to two (or vice versa), what type of action is that?


A: Changing the number of hands you are using to hold a weapon can be done as a free action.
Thankye, Verys. You're a gentleman and a scholar as always.

Cadfan's versatile fighter is pretty rad. Check it out. So... hoping that a rogue build that uses INT and/or dirty fighting is nifty.

(I wonder if WotC watches threads like this one? I imagine they have things to do like playtest and make rad things... but I wonder)

Also, is it confirmed whether or not there will just be one _______ Source book for each power source? If so, does it seem likely that there will be feats/powers for a martial controller (assuming a PC martial controller ever is intended) - akin to the fashion in which Items in AV are intended for the Barbarian or the Beastmaster Ranger?
 
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Leatherhead

Possibly a Idiot.
CON vs AC attacks. And all the stats other than STR for that matter too, way too many STR based attacks right now and CON seems to be the least common attack stat. Maybe even a few more attacks vs REF, FORT, and WILL just to get out of the STR vs AC rut.

More range friendly Rogue powers. Make that crossbow good for them.

Two handed weapon Ranger.

A ranged power or two for the Fighter, nothing much, but something to let them do anything other than a Ranged Basic Attack against flying enemies at low levels.

A few more at-wills for the Warlord that actually let the Warlord deal damage without using another player to attack for them. Something like you hit the target for 1[w]+stat and give an ally a temporary boost. Commander's Strike and Furious Smash aren't quite as fun as the Cleric at-wills.
 
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That One Guy

First Post
This and the Compendium updates seem to indicate what we are going to see, classwise. So, what are first impressions based on the features?

That Ruthless Ruffian sounds like it might take care of the wanted thuggish knee-breaking rouge. I want to see what the Rattling keyword means in play.

The Fighter features being a choice of three features is CRAZY to me. I know that it might not be implemented that way, but what about a Tempest Technique, Battlerager Vigor, Combat Challenge Fighter. Wield handaxes or something in chainmail. Or even a pair of off-hand shortswords would have a nice little damage buff to all attacks. OR, is it predicted to be Challenge/Superiority/ Focus - Focus being Weapon Talent, Tempest, or Vigor? This could be more balanced, but I like the craziness mix & match options. Also, Vigor makes dipping into barbarian really sweet.

Ranger Beastmaster. I mean... it sounds like it'll function like the statues - but more specialized. Probably minor actions to control. It's interesting, because I assume it replaces 2W & Bowspec. But, a ranger with a beast could still (if I understand this correctly) use Twin Strike and with a minor action Beastbite. Thet'll ramp up their DPR to a pretty extreme value, I think. However, it will make engaging and disengaging enemies much more difficult actionwise. The way I imagine it working is a fairly tactical build.

Warlord has two different presences. No WIS build. I think the formatting on the Compendium is incorrect. I think Bravura and Resourceful should be in the Commanding Presence Feature choice rather than new things automatically gained. I really like both of the new one. Resourceful is the middle ground between Inspiring and Commanding. I dig it. A lot. Bravura sounds like it would be crazy in a party with [anyone who can output serious damage and takes risks].

I still would've liked a ranged warlord (and maybe one of the presences presented keys off of distance... so still no knowing), maybe one keyed off of Wisdom, and a INT-Rogue. For versatile fighters and 2HFighters, I'm hoping there'll still be new feats/powers (although Cadfan's Versatile Fighter is still pretty sweet).

Very excited about the new multiclass feats. I already know I'm going to get this book (He[ck], I've been sold since before 4e came out), but I would very much like to see if they are developing how I imagine they will.
 

outsider

First Post
I'm going to go against the trend and say that I'd MUCH rather have a bunch more powers designed for the existing "builds" than I would completely new builds. Hopefully the powers of the new builds will have some merit for the old builds as well.

Other than that, I hope to see leather armor specialization and bow mastery. I'm hoping for(and I'm sure I'll get) a bunch of weapon related feats that would be useful to any weapon user.
 

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