DM's Toolkit Program--NOW AVAILABLE!

Paper_Bard said:
Hey, from some strange reason my filter blocks this (I don't control it so i can't change it.)

Could somebody perhaps send it to me via e-mail if its not to big or upload it to mediafire or something?

Please, I really want to use this program.

monkeylordyoho@gmail.com

Unfortunately, the file is just a bit too large for Gmail to let me send it; someone else whose email provider doesn't limit the attachment size too much would have to get it to you.

Do you know why it's being blocked at all, or does it not give you a reason?
 

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I have the program downloaded and installed fine. My problem is the class creator. It works fine until you create an ability, then the Plain text button doesn't refresh anything and the view class tab is empty. Reloading the program after a save doesn't solve this either. The class continues to load fine, but it won't update or print.
 

malcolm_n said:
I have the program downloaded and installed fine. My problem is the class creator. It works fine until you create an ability, then the Plain text button doesn't refresh anything and the view class tab is empty. Reloading the program after a save doesn't solve this either. The class continues to load fine, but it won't update or print.

I haven't been able to recreate this problem on my end. Would you mind giving me some more details? What was the text of the ability, exactly what buttons you pressed, etc.
 


Update! The Monster Creator is 90% done; the only thing I have left to do is the monster card maker, which should be simple now that regular printing is done. Hopefully, I should be able to put up version 1.2.0 sometime this weekend, assuming all homework gets finished.
 



Sugs and Bugs

Couple of bugs i've found with the monster creater.

HP Field: Doesn't appear that adjusting the HP will change them on the monster card preview. I just made a test level 1 skirmisher monster and its hp is 17/8. I tried changing it to 20/10, but it does not update.

Autocalculate: If you select all the boxes and autocalculate the fields, it will add points to the default stat field instead of adjusting it.

Suggestions:
Monster lore is tied with origin isn't it? shouldn't this be automatically linked, or was it done like this for user customizability?

Possibly incorporate the font that is used by the Monster Manual in association with the abilities (I think the icons are sexy).

I saw another monster creator program that after you saved a monster, you could "import" powers from it from then on out. So instead of typing "Goblin tactics" over and over and over again, you could just do it once, and import it to all the new goblins you've created.

Batch print to PDF would be another option that I think would be highly useful.

And, as per usual, you have done some amazing work and I look forward to seeing more from you in the future!
 

Guyanthalas said:
Couple of bugs i've found with the monster creater.

HP Field: Doesn't appear that adjusting the HP will change them on the monster card preview. I just made a test level 1 skirmisher monster and its hp is 17/8. I tried changing it to 20/10, but it does not update.

Some folks on the Wizards boards already pointed this out; it appears that there's a problem with the HP variable not grabbing the value in the text field when displaying. I've fixed it for the next release.

Autocalculate: If you select all the boxes and autocalculate the fields, it will add points to the default stat field instead of adjusting it.

Yeah, it was just adding 3 to the current value instead of setting it to calculated value +3. Also fixed for the next release.

Suggestions:
Monster lore is tied with origin isn't it? shouldn't this be automatically linked, or was it done like this for user customizability?

It was done for customizability; you'll notice that you can type in a skill instead of just selecting, so those still using Knowledge: Arcana instead of Arcana (for example) or using a homebrewed knowledge skill can input their own. It should auto-select the appropriate one when selecting the origin, though; good catch.

Possibly incorporate the font that is used by the Monster Manual in association with the abilities (I think the icons are sexy).

That's on the to-do list. I'm working on how to incorporate the font with the Toolkit so it can use that font regardless of whether the user has it installed; as soon as I figure that out, that feature will be added.

I saw another monster creator program that after you saved a monster, you could "import" powers from it from then on out. So instead of typing "Goblin tactics" over and over and over again, you could just do it once, and import it to all the new goblins you've created.

Interesting. I already do something like that for the Power Creator, so you can make power cards for races/classes/etc., so it shouldn't be too hard to adapt that. Good idea!

Batch print to PDF would be another option that I think would be highly useful.

Yeah...Java and PDFs don't go too well together; the PDF writer modules I've found are still a bit buggy. I'll definitely incorporate that at some point; it's just a question of when I can get it working.

And, as per usual, you have done some amazing work and I look forward to seeing more from you in the future!

I try. :D
 

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